Well that's what they said but the real reason is probably Sony's policy regarding PS2 to PS3 ports. Sony requires that PS2 games ported to the PS3 must receive a graphics update. It doesn't have to be state of the art in regards to PS3 games but it has to have increased resolution, improved textures and improved model geometry. Sony judges the requirements on a case by case basis but at the very least it has to have improved resolution and textures. Ico and Shadow of the Collusus have scraped by only with improved textures, shaders and resolution due to the graphics quality of the original games for example. Judging from the PC version Sony would probably want improved zone and model geometry on FFXI.
SE probably didn't want to publicly say they they are unwilling to make an improved PS3 version of FFXI because it would look bad so they said "it would be too hard" instead.
Remember when SE said that they had talked to someone at Sony about porting FFXI but that that person quit (and they didn't talk to anyone else?) I bet what was really going on is that they were trying to negotiate a direct port and Sony wouldn't budge on the issue so talks broke down.


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