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  1. #11
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    or... (just thought of this) instead of new WSs, they could just give PUP a job trait like around lvl 80~99 to boost automaton WS dmg. that way the balance for maneuvers would stay the same. with this route though... bone crusher would really need a serious upgrade. it would still suck compared to armor piercer by far.
    (0)

  2. #12
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    I think the pets should get new WSs. Every job has like 8, and each automaton (barring Valorsuck) has 3... It's sadpanda
    (1)

  3. #13
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    new auto ws and an elemental ws for the master..
    (1)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  4. #14
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Dohati View Post
    Yeah, I always figured valoredge, being the melee automaton, would be my favorite by 75, but it turned out being my red-feathered steppuppet. It really needs a decent weaponskill to make it worth using. If it was sturdy enough to work as a real tank in spite of being unable to be cured by white magic, it would be different; since it doesn't work all that well as a tank though, it really needs a power boost. On that same note, ever since magic mortar was nerfed, mage puppets have a really crappy "ultimate" weaponskill too. I use the inhibitor just to force them to use knockout after I weaponskill. The only problem with that though... those new weaponskills would take priority over the last high-skill ones, and would be using a different element of maneuver. That could be a problem for some PUPs. On my valoredge I normally use wind and light maneuvers for auto-repair(s) and turbo charger, but if they gave valoredge a new weaponskill (that wasn't tied to wind maneuver), it would still use crappy ol' bone crusher. Therefore, with the addition of new automaton weaponskills, they should make it possible to change your frames' weaponskill priorities or which maneuver is tied to which weaponskill at the automaton workshop or something, maybe after a quest or questline, similar to how you can tell your NPC fellow not to use AoE weaponskills.
    Have you tried Burattinaios + Bone Crusher?
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

  5. #15
    Player
    Join Date
    Apr 2011
    Posts
    1
    They Should just make Empyrean puppets. Head and Bodies as a set so as to not make us find too many items or separately and reduced abyssea items. No +1 though, just straight up emp.
    (0)

  6. #16
    Player Naoane's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    3
    Character
    Naoane
    World
    Phoenix
    Main Class
    BLU Lv 99
    Empyrean puppets.. actually sounds like a good idea to me. Granted, it'd be slightly difficult to implement, and they'd have to make some pretty crazy things to make it worth it, but these are the kind of ideas that I like to hear!

    Maybe a supped up harle frame, or just something else entirely. Of course it'd need to have some AI improvements.. else it'd just be another auto that can act erratic on us sometimes.
    (0)

  7. #17
    Player Jackastheripper's Avatar
    Join Date
    Mar 2011
    Posts
    192
    Character
    Jackastheripper
    World
    Ragnarok
    Main Class
    PUP Lv 90
    We have a WHM, BLM, PLD, RNG, and mixed frame, how about a straight DD frame like a H2H or duel wield frame?
    (0)

  8. #18
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by Jackastheripper View Post
    We have a WHM, BLM, PLD, RNG, and mixed frame, how about a straight DD frame like a H2H or duel wield frame?
    valoredge is hardly a pld :/ more like a sword/shield war.
    (0)

  9. #19
    Player Dohati's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    120
    Quote Originally Posted by xiozen View Post
    Have you tried Burattinaios + Bone Crusher?
    no. i'm having a lot of trouble obtaining burattinaios, so i don't have them. even if i did, that doesn't make bone crusher a strong WS. you could just use sharpshot with burattinaios. it's not like puppet deaths matter much anymore. long live deus ex automata.
    (0)

  10. #20
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I honestly wouldn't mind the idea of Doing Magian trials or something to that effect to "+1" our current frames.

    by +1 i mean it would simply up their base stats a bit, and Increase their threshold for Attachments.

    A Quested Puppet Weaponskill would also be fun. Could even name them after their Frame. "Valor Edge", "Sharp-shot", and "Spirit Weave"..

    Valor Edge could be a multi-hit crit WS that increase automatons Accuracy/Attack a short time (Aftermath!)

    Sharp Shot could be a powerful range WS that increases automatons R.acc/R.atk a Short time

    Spirit Weave could recover Auto-s HP/MP by ~50%, and increases its Macc/Matk/Curepotency for a short time

    Then again, I'm not really a great Puppet, These are just spit-balled ideas.
    (0)

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