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  1. #1
    Player Zeargi's Avatar
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    Mar 2011
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    A New WS Trial for PUP?

    So I've been happy with the things pup have got over the course of the late updates or so... But there was only thing that also bothered me and weighed on my mind, outside of the Mythic and Empy. WS, PUP is the only job in the game that doesn't have a [Weapon] of Trial. I agree with the well written letter to the Dev. Team, and would welcome those changes. Still, I'd personally like to see a new Weapon Skill exclusively to PUP that same as the MNK's Asuran's Fist done through a trial like the other jobs. Something like Marionette Chaser or some other witty puppet pun. Just my thought.
    (1)
    Last edited by Zeargi; 03-15-2011 at 12:30 AM. Reason: wordage
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  2. #2
    Player Awezomeos's Avatar
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    But then it has to be better then Stringing pummel.
    And i would rather see new automaton Weaponskills. In special for valoredge.
    (0)

  3. #3
    Player Zeargi's Avatar
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    Quote Originally Posted by Awezomeos View Post
    But then it has to be better then Stringing pummel.
    And i would rather see new automaton Weaponskills. In special for valoredge.
    Who says we can't have both!? :3
    (1)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  4. #4
    Player Awezomeos's Avatar
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    Yes plz. Well thinking about it , what about a weapon skill that is performed by master and Automaton together XD. Both need to have 100 TP- cool animation include lol
    (2)

  5. #5
    Player Zeargi's Avatar
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    Quote Originally Posted by Awezomeos View Post
    Yes plz. Well thinking about it , what about a weapon skill that is performed by master and Automaton together XD. Both need to have 100 TP- cool animation include lol
    Seems a little Gimmicky, but since we're shooting for the stars... I'd also approve this idea!
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  6. #6
    Player Dohati's Avatar
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    Mar 2011
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    Quote Originally Posted by Awezomeos View Post
    But then it has to be better then Stringing pummel.
    And i would rather see new automaton Weaponskills. In special for valoredge.
    Yeah, I always figured valoredge, being the melee automaton, would be my favorite by 75, but it turned out being my red-feathered steppuppet. It really needs a decent weaponskill to make it worth using. If it was sturdy enough to work as a real tank in spite of being unable to be cured by white magic, it would be different; since it doesn't work all that well as a tank though, it really needs a power boost. On that same note, ever since magic mortar was nerfed, mage puppets have a really crappy "ultimate" weaponskill too. I use the inhibitor just to force them to use knockout after I weaponskill. The only problem with that though... those new weaponskills would take priority over the last high-skill ones, and would be using a different element of maneuver. That could be a problem for some PUPs. On my valoredge I normally use wind and light maneuvers for auto-repair(s) and turbo charger, but if they gave valoredge a new weaponskill (that wasn't tied to wind maneuver), it would still use crappy ol' bone crusher. Therefore, with the addition of new automaton weaponskills, they should make it possible to change your frames' weaponskill priorities or which maneuver is tied to which weaponskill at the automaton workshop or something, maybe after a quest or questline, similar to how you can tell your NPC fellow not to use AoE weaponskills.
    (0)

  7. #7
    Player xiozen's Avatar
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    Mar 2011
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    Quote Originally Posted by Dohati View Post
    Yeah, I always figured valoredge, being the melee automaton, would be my favorite by 75, but it turned out being my red-feathered steppuppet. It really needs a decent weaponskill to make it worth using. If it was sturdy enough to work as a real tank in spite of being unable to be cured by white magic, it would be different; since it doesn't work all that well as a tank though, it really needs a power boost. On that same note, ever since magic mortar was nerfed, mage puppets have a really crappy "ultimate" weaponskill too. I use the inhibitor just to force them to use knockout after I weaponskill. The only problem with that though... those new weaponskills would take priority over the last high-skill ones, and would be using a different element of maneuver. That could be a problem for some PUPs. On my valoredge I normally use wind and light maneuvers for auto-repair(s) and turbo charger, but if they gave valoredge a new weaponskill (that wasn't tied to wind maneuver), it would still use crappy ol' bone crusher. Therefore, with the addition of new automaton weaponskills, they should make it possible to change your frames' weaponskill priorities or which maneuver is tied to which weaponskill at the automaton workshop or something, maybe after a quest or questline, similar to how you can tell your NPC fellow not to use AoE weaponskills.
    Have you tried Burattinaios + Bone Crusher?
    (0)

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  8. #8
    Player Dohati's Avatar
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    Quote Originally Posted by xiozen View Post
    Have you tried Burattinaios + Bone Crusher?
    no. i'm having a lot of trouble obtaining burattinaios, so i don't have them. even if i did, that doesn't make bone crusher a strong WS. you could just use sharpshot with burattinaios. it's not like puppet deaths matter much anymore. long live deus ex automata.
    (0)

  9. #9
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    Apr 2011
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    They Should just make Empyrean puppets. Head and Bodies as a set so as to not make us find too many items or separately and reduced abyssea items. No +1 though, just straight up emp.
    (0)

  10. #10
    Player Naoane's Avatar
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    Apr 2011
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    San d'Oria
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    3
    Character
    Naoane
    World
    Phoenix
    Main Class
    BLU Lv 99
    Empyrean puppets.. actually sounds like a good idea to me. Granted, it'd be slightly difficult to implement, and they'd have to make some pretty crazy things to make it worth it, but these are the kind of ideas that I like to hear!

    Maybe a supped up harle frame, or just something else entirely. Of course it'd need to have some AI improvements.. else it'd just be another auto that can act erratic on us sometimes.
    (0)

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