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  1. #91
    Player Karbuncle's Avatar
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    Quote Originally Posted by Zumi View Post
    You do realize the PS3 just emulates the PS2 version so all the PS2 limitations are in place on that version. SE would actually have to recode the game to be an actual PS3 game for it to not have the PS2 limitations. They said many times they didn't want to do that because they thought it would cost them too much.
    I thought the PS2 Limitation was because of the amount of memory allocated to FFXI From the PS2-Hardrive(something like that?), not the Game/Disk itself?

    and since PS3 Doesn't have the PS2 HD... PS2 Limitations doesn't apply.

    I could be wrong...(hurf lookie there)
    (0)
    Last edited by Karbuncle; 04-13-2011 at 06:45 AM.

  2. #92
    Player rog's Avatar
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    Uh, no. The hdd has nothing to do with it. The ps2 has 32 mb ram.
    (1)

  3. #93
    Player Karbuncle's Avatar
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    Quote Originally Posted by rog View Post
    Uh, no. The hdd has nothing to do with it. The ps2 has 32 mb ram.
    Then does that problem persist when you switch to the PS3?
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  4. #94
    Player sruon's Avatar
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    The PS3 only emulates PS2 software, that is planned around 32mb so yeah it does.
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  5. #95
    Player rog's Avatar
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    Quote Originally Posted by sruon View Post
    The PS3 only emulates PS2 software, that is planned around 32mb so yeah it does.
    afaik, the rest of the ram is not disabled when playing a ps2 game.
    (0)

  6. #96
    Player Karbuncle's Avatar
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    Mixed Responses :X Crap.
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  7. #97
    Player Swords's Avatar
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    Quote Originally Posted by Karbuncle View Post
    Then does that problem persist when you switch to the PS3?
    It would because the emulator and game software would be fixed to utilizing the PS2's specs. All emulation does is mimic the settings of the console it's trying to replicate, now if you were to tweak the limit of the emulator software to utilize the expanded ram capacity of the PS3 it might improve performance pending how the drivers for FFXI are utilized and setup. The drawback to emulation however is the emulator itself is a program and can take considerable resources to run, so you may or may not experience worse gameplay than if you were to just play on the PS2 itself.
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  8. #98
    Player Karbuncle's Avatar
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    I See. Interesting.
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  9. #99
    Player rog's Avatar
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    Quote Originally Posted by Swords View Post
    It would because the emulator and game software would be fixed to utilizing the PS2's specs. All emulation does is mimic the settings of the console it's trying to replicate, now if you were to tweak the limit of the emulator software to utilize the expanded ram capacity of the PS3 it might improve performance pending how the drivers for FFXI are utilized and setup. The drawback to emulation however is the emulator itself is a program and can take considerable resources to run, so you may or may not experience worse gameplay than if you were to just play on the PS2 itself.
    Yes, it mimics the settings, however it is not exactly the same. It still has access to all the ps3's hardware, including the extra ram. Some of those resources are used in the emulation, but there is still plenty left over.
    (0)

  10. #100
    Player RAIST's Avatar
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    Early PS3's actually had a PS2 daughterboard in them. Later models that had them removed relied on software emulation. Emulation typically relies on the console's BIOS/FW, so the games are run sort of in a Virtual machine--with all the restrictions native to that emulated console's environment. That's why component video sometimes tanks on a PS game in a PS2. If you want to run a Saturn, PSX, Nintendo, etc emulator on your PC--that program HAS to have the console's BIOS/FW to function. There are ways to hook into the OS of the actual platform you are on (like creating files on your hard drive to simulate memory cards and custom API's that hook the PSx/PS2 drivers into the Windows CDROM and DirectX API's)--but it is still subject to the limitations of the original console. Just like the PS2 homebrew community had to create a hook to a 48bit LBA extension to access the full capacity of their hard drives. Their developement tools were on a PC, but could not access the resources of that PC without the hooks.
    (0)
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