Last edited by Karbuncle; 04-13-2011 at 06:45 AM.
Uh, no. The hdd has nothing to do with it. The ps2 has 32 mb ram.
The PS3 only emulates PS2 software, that is planned around 32mb so yeah it does.
It would because the emulator and game software would be fixed to utilizing the PS2's specs. All emulation does is mimic the settings of the console it's trying to replicate, now if you were to tweak the limit of the emulator software to utilize the expanded ram capacity of the PS3 it might improve performance pending how the drivers for FFXI are utilized and setup. The drawback to emulation however is the emulator itself is a program and can take considerable resources to run, so you may or may not experience worse gameplay than if you were to just play on the PS2 itself.
Early PS3's actually had a PS2 daughterboard in them. Later models that had them removed relied on software emulation. Emulation typically relies on the console's BIOS/FW, so the games are run sort of in a Virtual machine--with all the restrictions native to that emulated console's environment. That's why component video sometimes tanks on a PS game in a PS2. If you want to run a Saturn, PSX, Nintendo, etc emulator on your PC--that program HAS to have the console's BIOS/FW to function. There are ways to hook into the OS of the actual platform you are on (like creating files on your hard drive to simulate memory cards and custom API's that hook the PSx/PS2 drivers into the Windows CDROM and DirectX API's)--but it is still subject to the limitations of the original console. Just like the PS2 homebrew community had to create a hook to a 48bit LBA extension to access the full capacity of their hard drives. Their developement tools were on a PC, but could not access the resources of that PC without the hooks.
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