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  1. #171
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sedres View Post
    Yeah, it's kind of hard for ME to take this topic seriously anymore, nevermind some SE developer.

    If anyone feels DRK doesn't need an update, why post in here, in fact, why post in here when you're THE ONLY ONE HERE that shares your point of view? I think we all know the answer there.

    So, we have:
    *melee/magic stances (but for the Love of All that is Holy stop suggesting the magic stance should Gimp melee or we would never use it)
    *abs-STAT spells for !!
    i think DRK should get a buff <_< i just dont like any of the ideas posted




    also i parse against myself.. reason i only said i know about WAR and SAM.

    Also twilight beats woeborn because most monsters have a .876 damage type mod for slashing and twilight makes that 1.0 for melee +3 DMG also doesnt bump FsTR so its not going to beat out +13.4% melee damage ....... a good rule of thumb tho is that if a mob type is weak to any other type of damage it takes .876 slashing for the most part.
    (0)

  2. #172
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    I just don't see the reasoning behind all this hatred toward a crit based ws for drk's main weapons. There's a very simple reason why a widowmaker/properly geared war trashes basically everything (including most relics/empy's)

    Raging Rush was a lackluster ws for years upon years, now its one of the more universally powerful ws in the game. What's the problem with doing the same thing with guillotine?

    I just don't get it :/
    (0)

  3. #173
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    A crit weaponskill would be nice but that's not the big problem with Dark Knight right now. It's our melee, survival and magic prowess overall. We lack power in all three categories which makes us looked over. We just need them to tip the scale a little bit more. Fix what we already have and leave anything "new" to be bonus, useful spells. Spells only Dark Knights can have.
    (0)

  4. #174
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by Jar View Post
    Also twilight beats woeborn because most monsters have a .876 damage type mod for slashing and twilight makes that 1.0 for melee +3 DMG also doesnt bump FsTR so its not going to beat out +13.4% melee damage ....... a good rule of thumb tho is that if a mob type is weak to any other type of damage it takes .876 slashing for the most part.
    Skeletons, Slimes, Ghosts, Flans, Elementals, Rocs, Mimics

    are the only ones this applies to. Woeborn is the much better weapon overall.
    (0)
    This is Sakurawr, not Raen D:

  5. #175
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Just have Twilight and Woeborn.
    Tho if i had to pick one i'd choose twilight maybe it isn't the best dmg wise (i'm sure a death proc killing a 2-4k hp mob would make up for the lower dmg) but it's just it offers a dmg type that is never resisted and therefore is more useful overall but like i said just use both :P .

    Tho i use Twilight, Def down scythe (129 DMG -15% def down procs), and the OAT scythe.

    There are a few mobs that absorb melee dmg twilight bypasses that so thats why i always carry it.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  6. #176
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by RaenRyong View Post
    Skeletons, Slimes, Ghosts, Flans, Elementals, Rocs, Mimics

    are the only ones this applies to. Woeborn is the much better weapon overall.
    a good rule of thumb tho is that if a mob type is weak to any other type of damage it takes .876 slashing for the most part.


    its more than just the KNOWN this is something not alot of ppl have really tested beyond the obvious +25% or -50%
    (0)

  7. #177
    Player Metalgod's Avatar
    Join Date
    Apr 2011
    Location
    an island
    Posts
    40
    Character
    Laide
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Been reading thru the thread and I like alot of the suggestions put out there. The one on different Stances melee/magic: I had this in mind for it.

    LvL 40 Arcane Warrior -- lasts 5 mins, ability recast 1 min (2hd weapon only)

    Positive effects:
    Critical attack rate increase 15%
    Critical attack damage increase 10%
    Accuracy +15
    Weapon delay -10%

    Negative effects:
    magic casting delay +15%
    magic recasting delay +15%
    magic accuracy -10

    LvL 40 Arcane Warlock -- lasts 5 mins, ability recast 1 min (2hd weapon only)

    Positive effects:
    magic casting delay -15%
    magic recasting delay -15%
    magic accuracy +10
    Magic attack bonus +10

    Negative effects:
    Accuracy -15
    Weapon delay +10%

    Also I'm thinking these should be DRK exclusive abilities and not available as a subjob.
    (0)

  8. #178
    Player Metalgod's Avatar
    Join Date
    Apr 2011
    Location
    an island
    Posts
    40
    Character
    Laide
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Here is more idea's for overall DRK tweaks:

    New 2hr - Odin's Wrath (working name): Instant - Next melee attack will deal 5 times normal damage and inflict 10 second Terror effect. Ability will generate alot of Enmity.

    LvL 15 Last Resort - Make it last 1 min and add Critical attack rate increase to it

    LvL 30 Blood Weapon - Make it last 1 min, ability recast 10 mins

    LvL 60 Arcane Transfer - Lasts until next Absorb spell is cast, ability recast 10 mins
    Share Enhancement of next absorb spell with party members. Works with all absorb-X spells not DRAIN/ASPIR.
    So if you absord +7 str from the monster, all party members get +7 str bonus. Works with ACC and TP also.
    (0)

  9. #179
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Metalgod View Post
    Been reading thru the thread and I like alot of the suggestions put out there. The one on different Stances melee/magic: I had this in mind for it.

    LvL 40 Arcane Warrior -- lasts 5 mins, ability recast 1 min (2hd weapon only)

    Positive effects:
    Critical attack rate increase 15%
    Critical attack damage increase 10%
    Accuracy +15
    Job ability haste +10%

    LvL 40 Arcane Warlock -- lasts 5 mins, ability recast 1 min (2hd weapon only)

    Positive effects:
    magic casting delay -15%
    magic recasting delay -15%
    magic accuracy +50
    Magic attack bonus +100




    Also I'm thinking these should be DRK exclusive abilities and not available as a subjob.
    fixed that into something that would be worthwhile begging for.
    (0)

  10. #180
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by Jar View Post
    a good rule of thumb tho is that if a mob type is weak to any other type of damage it takes .876 slashing for the most part.


    its more than just the KNOWN this is something not alot of ppl have really tested beyond the obvious +25% or -50%
    We can only base on what we've known. Aside from the above, no others have any KNOWN resistances.
    (0)
    This is Sakurawr, not Raen D:

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