Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 57
  1. #21
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rambus View Post
    only thing I can imput is make the gear not suck. for me having gear that works only a mob type was e-peen gear like the mage gear people made for puddings.
    could make it like wow where it was gem-able and albe to change it (if you change it in wow you lost the old jewel so the cost was money), easy to understand, simple, does not leave anyone out.
    basically gear over level 60 had extra sockets on it where you could add any gem ( extra stats) as you please. To make the gems was a craft, ill help get crafting back that is more then arrows, food, and ninja tools
    ---------------
    Yep, that's the proposed plan ^^/ The possible new Evoliths would offer "clean cut" stats like STR, INT, DEX, etc., +Skill, and more. Customization of ourselves is where the game is headed anyway, so I see this system as a great addition if revamped in the proper way. Like allowing players to swap out their Evoliths without the use of Synergy would in itself lift a lot of negative baggage from the system. This was easily one of the most painful issues that left a bad taste in the mouths of many that invested time farming the Evoliths.
    (0)

  2. #22
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Quote Originally Posted by Rambus View Post
    only thing I can imput is make the gear not suck.
    Tis the plan. Depending if on when this came out, I think it should rival whatever other best gear they release at the time. My main hope in FFXI is to see options when it comes down to gear. They've done alot better but we can still do more. BLM for instance. BLM totally has one ultimate setup. AF3. Any other gear that tries to have any other benefit other than MAB, pales in comparison. WHM on the other hand has Orison Bliaut and Facio. These two pieces and the proper choice of the rest of each's setup, can rival each other. With that it boils down to personal preference. Still, I'd like it to get to the point of "Do I want to go all out on str? Do I want weak hits but speedy? Do I want to have an insane Crit Hit rate while sacrificing everything else?"

    I feel that if we can get to that(that being P O I N T D I S T R I B U T I O N), it becomes more personal and people would be more into the evolith system.

    The etching system was missing the "clean cut" evolith. There's no way most those situational atma should be etched into a body piece.
    The situational atma are perfect for the interchanging system King proposes. So now that we've figured out what went wrong let's fix it!

    I propose a stone, sold by the synergy npc's, that you can buy with cinder. By etching a piece of equipment with mordant and this stone,you are able to etch an "Instant evolith slot," as opposed to the original etched slot.

    I'm tempted to say that depending on the type of stone(s)(battle, JA, pet, skills, etc) you insert, the attached evolith emits an aura of color from the weapon @.@ Glowing weapons! Signifying a master of the art of etching!
    (0)
    Last edited by Miiyo; 04-11-2011 at 11:46 PM.
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  3. #23
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Miiyo View Post
    SNK - /slap How, why is it flawed and what would make it better? That's what we're aiming for here.
    The problem is the whole idea of it. Evoliths that even compare to what the Emp Armors are doesn't even make it worth the time to do it anymore.

    Synergy is my biggest complaint. It's something that requires more then one person sometimes to make a good synth and even if you're lucky to get something done, chances are it's painfully outdated by what's out now. It was a cute idea but it was terribly done.

    Just get rid of it and focus on what people what which is more content as good as Abyessa.
    (2)

  4. #24
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by SNK View Post
    The problem is the whole idea of it. Evoliths that even compare to what the Emp Armors are doesn't even make it worth the time to do it anymore.
    ---------
    /stagger ><; "The whole idea of it" was customization of gear through a multitude of different options. The potential to choose what stats you want on your gear will never be a bad idea. ^^ The PROBLEM was the "multitude of options" part in that the options were undesirable and penalized you should you wish to change those options by forever losing the evoliths once you did.
    -------

    Quote Originally Posted by SNK View Post
    Synergy is my biggest complaint. It's something that requires more then one person sometimes to make a good synth and even if you're lucky to get something done, chances are it's painfully outdated by what's out now. It was a cute idea but it was terribly done.
    -------
    In regards to the Evolith portion of system, I agree totally. I'm not much of a fan of crafting over all, but the swapping of the hard earned Evolith on the gear should not be limited only to synergy. Forging the gear with Synergy makes sense, just not the Evoliths.
    --------
    Quote Originally Posted by SNK View Post
    Just get rid of it and focus on what people what which is more content as good as Abyessa.
    -------
    Don't forget that Abyssea ushered in new gear. ^^ And if you haven't noticed, SE realized that players want "customizable" gear, hence the new augment systems soon to be released. "Fixing" an old system is much easier than "Tossing" it and coming up with something new. If you were a mechanic (the Dev Team) would you throw away your car (any game system they implement: Evolith in this case) simply because there's an issue with the engine (the way the Evolith system works), or would you fix the car? The obvious answer is no, if you know how to fix the car, it's better to just fix it vs throwing it away.
    (1)

  5. #25
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Quote Originally Posted by kingfury View Post
    If you were a mechanic (the Dev Team) would you throw away your car (any game system they implement: Evolith in this case) simply because there's an issue with the engine (the way the Evolith system works), or would you fix the car? The obvious answer is no, if you know how to fix the car, it's better to just fix it vs throwing it away.
    I see what you did there. That was hot. lol
    (0)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  6. #26
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    They've done so many customization systems, and I didn't care much for the first 3 attempts.

    1) NM augmentations of gear
    2) Fairy Weapons
    3) Evoliths
    4) The upcoming synergy system *crosses fingers that this one won't suck*

    Forgive me if I left something out. The problem with the evoliths (for me) was that it was an attempt at copying the materia system, but the stats you could apply were far too situational. Exaggerating big time here but why have (+20 damage to birds who's names begin with M on darksday but only if it's a full moon and you're standing on one foot) when you could just have a stone like (+10 base weapon damage) or (-5 delay) for weapons. On top of a It also lacks plain outright stat boosts (str +3) etc... which makes them get overlooked in favor for easier to obtain abyssea gear.

    Don't get me wrong the idea behind the system was great, (customize your gear to fit your playstyle.) I just think that for people to actually show any interest in it whatsoever there would have to be stronger mp / hp stones (possibly % increase over +), the addition of stat boosting stones, and better equipable job traits. Wouldn't hurt to expand the usable gear into the higher levels.
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  7. #27
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by CrystalWeapon View Post
    They've done so many customization systems, and I didn't care much for the first 3 attempts.

    1) NM augmentations of gear
    2) Fairy Weapons
    3) Evoliths
    4) The upcoming synergy system *crosses fingers that this one won't suck*

    Forgive me if I left something out. The problem with the evoliths (for me) was that it was an attempt at copying the materia system, but the stats you could apply were far too situational. Exaggerating big time here but why have (+20 damage to birds who's names begin with M on darksday but only if it's a full moon and you're standing on one foot) when you could just have a stone like (+10 base weapon damage) or (-5 delay) for weapons. On top of a It also lacks plain outright stat boosts (str +3) etc... which makes them get overlooked in favor for easier to obtain abyssea gear.

    Don't get me wrong the idea behind the system was great, (customize your gear to fit your playstyle.) I just think that for people to actually show any interest in it whatsoever there would have to be stronger mp / hp stones (possibly % increase over +), the addition of stat boosting stones, and better equipable job traits. Wouldn't hurt to expand the usable gear into the higher levels.
    -------------
    Umm... I agree... but... did you actually read my Original Post and the one linked to it? Just about everything I'm proposing is in line with overhauling these very features ^^/
    (0)

  8. #28
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by kingfury View Post
    -------------
    Umm... I agree... but... did you actually read my Original Post and the one linked to it? Just about everything I'm proposing is in line with overhauling these very features ^^/
    Trust me I did, just putting in my $.02 your original concept doesn't include weapon damage, weapon delay, and job traits (such as fast cast etc...) You wanted opinions on what would make it better, and I figured I'd also voice why the average player would be turned off from the current system.

    If they did revamp the current system to have new categories, improved the current stones, and added newer stronger ones, your other thread would be more widely accepted.
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  9. #29
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Miiyo View Post
    Tis the plan. Depending if on when this came out, I think it should rival whatever other best gear they release at the time. My main hope in FFXI is to see options when it comes down to gear. They've done alot better but we can still do more. BLM for instance. BLM totally has one ultimate setup. AF3. Any other gear that tries to have any other benefit other than MAB, pales in comparison. WHM on the other hand has Orison Bliaut and Facio. These two pieces and the proper choice of the rest of each's setup, can rival each other. With that it boils down to personal preference. Still, I'd like it to get to the point of "Do I want to go all out on str? Do I want weak hits but speedy? Do I want to have an insane Crit Hit rate while sacrificing everything else?"
    I feel that if we can get to that(that being P O I N T D I S T R I B U T I O N), it becomes more personal and people would be more into the evolith system.
    The etching system was missing the "clean cut" evolith. There's no way most those situational atma should be etched into a body piece.
    The situational atma are perfect for the interchanging system King proposes. So now that we've figured out what went wrong let's fix it!
    I propose a stone, sold by the synergy npc's, that you can buy with cinder. By etching a piece of equipment with mordant and this stone,you are able to etch an "Instant evolith slot," as opposed to the original etched slot.
    I'm tempted to say that depending on the type of stone(s)(battle, JA, pet, skills, etc) you insert, the attached evolith emits an aura of color from the weapon @.@ Glowing weapons! Signifying a master of the art of etching!
    --------------
    Awesome idea ^^/
    (0)

  10. #30
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by CrystalWeapon View Post
    Trust me I did, just putting in my $.02 your original concept doesn't include weapon damage, weapon delay, and job traits (such as fast cast etc...) You wanted opinions on what would make it better, and I figured I'd also voice why the average player would be turned off from the current system.
    If they did revamp the current system to have new categories, improved the current stones, and added newer stronger ones, your other thread would be more widely accepted.
    -------------
    Oh ok Awesome ^^/ There are a lot of folks that simply read the Title of a Thread and pop in a comment but don't really read the post. ><;

    You're right that I didn't include such stats, since I wanted others to offer up their suggestions, so you're feedback is absolutely appreciated /salute Thanks for it! ^^ Weapon Dmg, delay, etc. would be perfect to see added.
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast