
Originally Posted by
Greatguardian
.
But posting anyways, because it takes all of 5 minutes to write out. Though, it would take less than 5 minutes for someone to just look this stuff up, but whatever
fStr caps at the point fSTR = Weapon Rank +8. We're talking about Hi, so let's use the Weapon Rank for Kannagi 90.
Damage 55 weapon = Weapon Rank 6. That means fSTR has a maximum of 14.
14 = ((STR - mobVIT)+4)/4
STR - mobVIT = 52
You only need 52 more STR than the target's VIT value to completely cap fSTR. This is not difficult at all with Cruor buffs, food, merits, and a few points in Gear. If a mob has 90 VIT (Which is really on the high end), you only need 142 STR to cap fSTR with Kannagi 90. Most people rock more than that regularly in Abyssea.
There is no hidden "STR" mod for WS. If the WS does not have STR WSC, then the only benefits of adding STR are fSTR and Attack. Once fSTR is capped, adding STR will only contribute Attack to Hi. Namas Arrow is a piss-poor example when Ranged Attacks are the game's Exception, not the rule.
Next up, dDex.
dDEX is a curve, so I won't solve for any values. However, Critical Hit Rate from DEX caps at 20% when dDex = +50. That is to say, once you have 50 more DEX than mob AGI, your Critical Hit Rate from DEX is capped. You're using Razed Ruins and Cruor buffs for a minimum of +90 DEX. This is capped. Easily. Greater Colibri had an AGI of 67. You aren't going to find an NM with an AGI greater than the 130-140~ it would take to uncap dDex for WS again.