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  1. #21
    Player wish12oz's Avatar
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    ; ;
    It basically just come down to crit rate, you can't get enough crit rate outside ayssea to make Loki's better, but inside you have 74% base crit rate, so Loki's will win provided you are not at capped crit damage!

    Totally deleting that part nows! (If you want to remove your quote (´・ω・`))
    (0)
    Last edited by wish12oz; 04-09-2011 at 09:27 AM.

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  2. #22
    Player Rambus's Avatar
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    BRD Lv 99
    like I asked ealier, I want to see how it is "easy to cap" dex or str or the amounts you need for that.

    I need to tell you since someone wanted to attack my relic it is not easy caping attack on that ws.

    I can eat red curry, use 2 R attack atma

    http://wiki.ffxiclopedia.org/wiki/Atma_of_the_Stout_Arm
    http://wiki.ffxiclopedia.org/wiki/Atma_of_the_Drifter

    then add more str:
    http://wiki.ffxiclopedia.org/wiki/At...racious_Violet

    then I eat red curry and get more damage, i use berserk and get more damage, i use warcry and get more damage.

    I do understand range attack is different then melee but even say like my war I feel i do not "cap attack easy"
    so where is this capping attack? and if it is so easy why does brew add so much more?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #23
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    I don't think anybody is interested in helping you understand the game mechanics when you attack anybody who has a clue rambus >_>
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  4. #24
    Player Greatguardian's Avatar
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    Quote Originally Posted by Flunklesnarkin View Post
    I don't think anybody is interested in helping you understand the game mechanics when you attack anybody who has a clue rambus >_>
    .

    But posting anyways, because it takes all of 5 minutes to write out. Though, it would take less than 5 minutes for someone to just look this stuff up, but whatever

    fStr caps at the point fSTR = Weapon Rank +8. We're talking about Hi, so let's use the Weapon Rank for Kannagi 90.

    Damage 55 weapon = Weapon Rank 6. That means fSTR has a maximum of 14.

    14 = ((STR - mobVIT)+4)/4

    STR - mobVIT = 52

    You only need 52 more STR than the target's VIT value to completely cap fSTR. This is not difficult at all with Cruor buffs, food, merits, and a few points in Gear. If a mob has 90 VIT (Which is really on the high end), you only need 142 STR to cap fSTR with Kannagi 90. Most people rock more than that regularly in Abyssea.

    There is no hidden "STR" mod for WS. If the WS does not have STR WSC, then the only benefits of adding STR are fSTR and Attack. Once fSTR is capped, adding STR will only contribute Attack to Hi. Namas Arrow is a piss-poor example when Ranged Attacks are the game's Exception, not the rule.

    Next up, dDex.

    dDEX is a curve, so I won't solve for any values. However, Critical Hit Rate from DEX caps at 20% when dDex = +50. That is to say, once you have 50 more DEX than mob AGI, your Critical Hit Rate from DEX is capped. You're using Razed Ruins and Cruor buffs for a minimum of +90 DEX. This is capped. Easily. Greater Colibri had an AGI of 67. You aren't going to find an NM with an AGI greater than the 130-140~ it would take to uncap dDex for WS again.
    (0)

    I will have my revenge!

  5. #25
    Player Rambus's Avatar
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    Quote Originally Posted by Greatguardian View Post
    .

    But posting anyways, because it takes all of 5 minutes to write out. Though, it would take less than 5 minutes for someone to just look this stuff up, but whatever

    fStr caps at the point fSTR = Weapon Rank +8. We're talking about Hi, so let's use the Weapon Rank for Kannagi 90.

    Damage 55 weapon = Weapon Rank 6. That means fSTR has a maximum of 14.

    14 = ((STR - mobVIT)+4)/4

    STR - mobVIT = 52

    You only need 52 more STR than the target's VIT value to completely cap fSTR. This is not difficult at all with Cruor buffs, food, merits, and a few points in Gear. If a mob has 90 VIT (Which is really on the high end), you only need 142 STR to cap fSTR with Kannagi 90. Most people rock more than that regularly in Abyssea.

    There is no hidden "STR" mod for WS. If the WS does not have STR WSC, then the only benefits of adding STR are fSTR and Attack. Once fSTR is capped, adding STR will only contribute Attack to Hi. Namas Arrow is a piss-poor example when Ranged Attacks are the game's Exception, not the rule.

    Next up, dDex.

    dDEX is a curve, so I won't solve for any values. However, Critical Hit Rate from DEX caps at 20% when dDex = +50. That is to say, once you have 50 more DEX than mob AGI, your Critical Hit Rate from DEX is capped. You're using Razed Ruins and Cruor buffs for a minimum of +90 DEX. This is capped. Easily. Greater Colibri had an AGI of 67. You aren't going to find an NM with an AGI greater than the 130-140~ it would take to uncap dDex for WS again.
    few things, where do i find these weapon ranks and why does brew do so much if you can hit these caps without it?

    and attack cap?

    where is the list of mob stats anyway? are you telling me mobs have more INT then other stats? you said vit 90 is high, even in abyssea? puddings in mount Z has 89 int, imps in mire have 110 int, krin has 149-150 ish int.
    (0)
    Last edited by Rambus; 04-11-2011 at 06:12 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #26
    Player Greatguardian's Avatar
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    Really?

    Weapon Rank = Weapon Damage/9 floored, or (Weapon Damage+3)/9 for H2H (ignoring skill). 55/9 = 6.11, or 6 floored.

    It takes about 10 seconds to type "Weapon Rank" into Wiki to get that answer, along with a plethora of other relevant information.

    The fact that we hit these caps is precisely why Brew does NOT do so much for physical WS on its own. It contributes much more for Elemental WS. A lot of Physical WS gain their brewed strength from Atmas. Razed Ruins Crit Rate/Crit Damage, Gnarled Horn's Crit rate, and Apoc's Triple Attack are doing a ton for Physical Crit WS when pretty much every other stat aside from WSC is capped from Brew.

    As for Attack, it's probably one of the more relevant stats around even in Abyssea. Ratio caps at 2.0 for one-handed weapons. That is to say, your Attack is capped when your attack = 2x Mob Def. Mob Def is not super high. A fair estimate for an IT-to-90 Abyssea mob is probably around 400-ish? I'll definitely concede that if someone has a better figure. That would cap Ratio at 800 Attack for a Kannagi, which really is not that hard either. I break 1k Attack on MNK any time I have berserk or stalwart's up, and pretty much always on WS if I use Boost (18.75% Attack increase).

    But you're still more than welcome to look stuff up if you don't recognize a term or understand why people are saying things. It really takes like 30 seconds to find the wiki pages =/ and they're plenty detailed. No one is going to take you seriously when you call people out for using AGI on Hi, then say things like "I don't feel like my attack is capped" and ask what Weapon Rank is.
    (0)

    I will have my revenge!

  7. #27
    Player hiko's Avatar
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    We need more haste on SAM empy set and a usefull bonus set!
    (0)

  8. #28
    Player Rambus's Avatar
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    I look at wiki for weapon rank and I do not see it, I do not understand it. I also try to look up weapon and it don't say anything about rank

    I was stating in my first post and my main point is a lot of people neglect all the other factors that involved in damage minus the secondary mod. I never met anyone say "i gear xyz because I know i am attack cap, str cap and dex crt hit cap so I gear for secondary mod"

    People just say " i gear because that is the mod of ws". these people do not eat food and they really, only gear for the mod.....

    Like I ask before, are you sure you are cap? You sure mob stat in abyssea is so low? Do mobs just have higher INT then any stat? puddings in mout Z is 89 int, imps in mire ( ones you level off on at 68-75) are 110 INT, and kirin is 149 INT. You only need 150 str or w/e and you get that by cour buffs? Because I need VV, gear and cour buff to hit in the 150-200 range. (job vary/memory issue, have broke 200 before though)

    I am still questioning the ease of caping str I seen MNK with emp ws do 20k on NM and without you only do like 4-6k ish on normal mobs, how do you explain that? I do understand magic getting more boots, i seen that on my self, others, SS of wildfire being the best brew ws, and I do not get why that is ether.

    even if you have blade hi should you be using that 300 skill magic ws while brew? or what?

    I do not know if i need or should be explaining this but I am main mage over melee. the only reason I have melee relic is because mage relics are crap ( and mythic, and my understanding in such mage formulas tells me this) so back at that personal attack please do not do it ( i know you didn't Greatguardian, talking to wish). like I said I do not know the details but I think I know enough that you need to consider stats and mods outside the secondary property and when that mod is str it gets a 3-fold hit) the first Fstr thing, str adding to attack, and the mod it self. (so i do not like the other attacks people made on me about str moded ws). I also said before I am sorry if I sounded too harsh in my first post to get it across I am sorry for sounding too harsh

    Quote Originally Posted by hiko View Post
    We need more haste on SAM empy set and a usefull bonus set!
    I will agree to this but, why say this here?
    (0)
    Last edited by Rambus; 04-11-2011 at 06:55 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #29
    Player Greatguardian's Avatar
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    Mobs have always had higher offensive stats than defensive stats, so it's no real surprise that they have such high INT values but low DEF/AGI values.

    Example:

    Greater Colibri level 82: Defense 327, Evasion 339, VIT 67, AGI 67

    For links to the pages themselves if you can't find them:

    http://wiki.ffxiclopedia.org/wiki/Weapon_Rank

    http://wiki.ffxiclopedia.org/wiki/FSTR

    http://wiki.ffxiclopedia.org/wiki/PDIF

    http://wiki.ffxiclopedia.org/wiki/Critical_Hit

    I TP in about 239 STR on MNK as well when I'm using VV; or 189 with GH (might be higher, I'm not logged on to double check). That number is higher for WS, of course. I imagine it shouldn't be too difficult to hit 150 STR without atmas even on other jobs that don't get truckloads of STR on their AF3+2. Lower ranked weapons need less to cap fStr as well.
    (0)

    I will have my revenge!

  10. #30
    Player Rambus's Avatar
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    Quote Originally Posted by Greatguardian View Post
    Mobs have always had higher offensive stats than defensive stats, so it's no real surprise that they have such high INT values but low DEF/AGI values.

    Example:

    Greater Colibri level 82: Defense 327, Evasion 339, VIT 67, AGI 67

    For links to the pages themselves if you can't find them:

    http://wiki.ffxiclopedia.org/wiki/Weapon_Rank

    http://wiki.ffxiclopedia.org/wiki/FSTR

    http://wiki.ffxiclopedia.org/wiki/PDIF

    http://wiki.ffxiclopedia.org/wiki/Critical_Hit

    I TP in about 239 STR on MNK as well when I'm using VV; or 189 with GH (might be higher, I'm not logged on to double check). That number is higher for WS, of course. I imagine it shouldn't be too difficult to hit 150 STR without atmas even on other jobs that don't get truckloads of STR on their AF3+2. Lower ranked weapons need less to cap fStr as well.
    hmmm having INT is like having STR/VIT as one stat though, its defense and offence. I never calulated mob int on those birds though so.. cannot say. just saying it should be likey that mobs should have higher stats in abyssea.

    I find links but I do not get them or how they explain weapon rank or find out how much attack/str I need to cap out for ws.

    and for str ws you can pile as much as you want? Secondary mods never cap??

    mage is easy vs this you can easy find mob INT by knowing your MAB and INT and backtracking it. (most mobs dont have MDB)

    know when x int > x mab for damage for x spell, know when Dint caps ( though I need to go test brew lol only seen level 1 spells cap and helix ( need bigger Dint then aero I though)

    some mobs have +MDT some mobs have -MDT, some mobs have static damage down on specific element. My job to know all of it. ( i think i know too much about this game then i should already -.-)

    go cast water V on a pugal and crab nearby and see what happens lol (even in West Sarutabaruta)
    (0)
    Last edited by Rambus; 04-11-2011 at 07:09 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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