Pretty sure I saw some conclusive testing on Absolute Virtues Meteor, and proof it was Dark Based. Its on BG somewhere :\
Pretty sure I saw some conclusive testing on Absolute Virtues Meteor, and proof it was Dark Based. Its on BG somewhere :\
Dancer 72 Hour ability Dazzling Tango: Inflicts the next target you strike with TP daze, allowing all those engaged in battle with it to drain 25 TP per hit.
Monk 72 hour ability Ansatsuken: Forbidden technique which causes Instant death or Inflicts the status effect of Terror on the target.
Last edited by Shadobi; 04-15-2011 at 01:31 AM.
An Ability you can use once everytime your Tidal Talisman is up :P? Jeez. You know, I think I've been outdone in Insanity, This cannot be allowed.
Last edited by Karbuncle; 04-09-2011 at 11:50 PM.
Ninja 72 Hour ability Kage Suitchi: Technique which switch the target with yourself. (Any form of attack monster does to you will damage the monster and Any damage you do to target will damage yourself.) Kage Suitchi means Shadow Switch.
I always favored the idea of the whm ability killing the WHM to raise everyone else in the party without weakness at full HP/MP. Divine Sacrifice.
Some ideas I thought up.
Rdm Spell Blade: Increases Acc and each melee hit the rdm does, it instantly casts a T3 elemental spell, depending on which enspell the rdm currently has on. The T3 that is instant casted does not use MP. If the rdm doesn't have a enspell buff, it defaults to light elemental magic. Duration: 1 min
Blm Mana Overload: All spells the blm casts does double damage, but also consumes 1.5X the MP. Duration 1 min
Bst Stampede: Makes 4 copies of the bst's current pet(for a total of 5 pets). All pets will have 300 TP when Stampede is used. Commands given will apply to all pets (ex when using Sic, all pets will do a WS at the same time). Duration 2 mins
Nin Utsusemi San: Ninja gets infinite Shadows. When 2hr effect wears off, the nin will have 10 shadows remaining. When use with Sange, will consume 10 ammo. Duration 30 sec
Samurai Zantetsu: same as smn useing Odin, but single target
Cor Risky Gamble: Buffs the pt with 2 2hrs depending on the number rolled
6: Mighty Strikes + Hundred Fists
5: Manafont + Chainspell
4: Invincible + Benediction
3: Meikyu Shisui + Blood Weapon
2: Perfect Dodge + Blood Weapon
1: Benediction > Mijin Gakure
Yes a roll of a one will fully heal the cor's pt, then eveyone uses nin 2hr and dies.
Sch (insert cool name here couldn't think of one): Increases spell potency depending on day/weather. Duration 1 min
Same day or single weather effect = 50%.
Same day + Single weather or double weather effect = 100%.
Same Day + Double Weather = 150%
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