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  1. #121
    Player Chairman's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Chairman
    World
    Quetzalcoatl
    Main Class
    DNC Lv 90
    I disagree vehemently that raising the minimum level would be beneficial.

    Over the past few months, my linkshell has had an influx of new and returning players -- people who had been interested in the game but dissuaded by their initial impressions; people who last played when Chains of Promathia was new and got the nostalgia itch, people who serendipitously picked up a FF game for $5 on Steam -- and Abyssea has been the best way of letting the veterans and novices play together without boring the veterans or excluding the novices. The new players can contribute meaningfully to the group by opening chests, doing quests and helping with Raises and Cures, instead of being inert sync targets like in Korroloka Tunnel burn parties. Most importantly, it quickly brings the new players up to speed with the rest of us, so they can participate in the real interesting stuff. They level up their skills for the Maat fight, so they're not completely helpless by the time they hit 90.

    Raising the level minimum wouldn't dissuade serial leechers from finding the lowest-effort way to get EXP -- they'd just return to the slightly slower methods of summoner burns and chigoe parties.
    (0)

  2. #122
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    But guys, before abyssea came out, average was above average! All pick up pt members were utterly epic in performance!
    (0)

  3. #123
    Player darkShirou's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    34
    I remember when Abyssea first came out, finished leveling all my mains up to the new cap, and then went back to leveling my lower job (at the time, it was SAM 45).

    "Hey can I join your abyssea party? NO, YOU HAVE TO BE AT LEAST 70, GTFO NOOB" > Back to leveling in East Ronfaure (S) birds

    Level 65: "Hey, let me into your abyssea part... NO, NOT HIGH ENOUGH LEVEL GTFO" > Reluctantly continue leveling in East Ronfaure (S) birds

    Level 69 "INVITE ME DAMMIT! Ok, you can come to abyssea " > Proceed to whiff forever because your skills are capped on level 40 birds from East Ronfaure (S) -_-

    SAM 90 has never looked better
    (0)

  4. #124
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by darkShirou View Post
    I remember when Abyssea first came out, finished leveling all my mains up to the new cap, and then went back to leveling my lower job (at the time, it was SAM 45).

    "Hey can I join your abyssea party? NO, YOU HAVE TO BE AT LEAST 70, GTFO NOOB" > Back to leveling in East Ronfaure (S) birds

    Level 65: "Hey, let me into your abyssea part... NO, NOT HIGH ENOUGH LEVEL GTFO" > Reluctantly continue leveling in East Ronfaure (S) birds

    Level 69 "INVITE ME DAMMIT! Ok, you can come to abyssea " > Proceed to whiff forever because your skills are capped on level 40 birds from East Ronfaure (S) -_-

    SAM 90 has never looked better
    Skill-up properly first.
    Also, if people won't accept you, make your own.
    Anyone with a few Traverser Stones and the knowledge of getting Visitant Status can make a party and have it work out for itself.
    Even if you don't have Cruor for Keys, recruit one or two box openers and then start keying after you have some Cruor.
    (0)
    /人 ‿‿ 人\


  5. #125
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    We should just go back to 20 levels of robber crabs too, because that made really good players...
    (0)

  6. #126
    Player sc4500's Avatar
    Join Date
    Mar 2011
    Posts
    187
    No allow lv30 players and what not , allows all players to have FUN, not be frustrated like old days. yea there gimp as hell but they will learn and go get there skill ups and what not, what need be done though make it harder on endgame once square done making game easy.
    Yes it has sucks spending years on game then seeing a person level up in day a few lv90;s but you will still got something they never got that is game exp.
    Amount returning players on new players would hate it , so back to servers 1/4 full.
    ABYSSEA should been on the game 3 yrs ago and none this would been a point about lvs.
    (0)

  7. #127
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Dubberrucky View Post
    Well on a happy note those of us who believe that aby burning is cheap. Think of it this way the trend has already begun on my server of the aby burners getting all their jobs to 90, grabbing gear as fast as they can, getting bored, and leaving the game. By next year its only logical most of the aby burners will be done and leave FFXI to those of us who like the entire game not just part of it and a sense of accomplishment in getting our jobs to 90. Even though this will probably mean more server merges which never seem to go well.
    You don't like the entire game, lol
    (0)

  8. #128
    Player ReplicaX's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Replicax
    World
    Phoenix
    Main Class
    SAM Lv 99
    - I would rather spend my time doing Endgame events than spending mass amounts of time leveling.
    - There were horrible players in 2003 as there are now. Leeching in Aby doesn't change the fact.
    - Key leechers are needed in XP, it takes the job away from 75+ jobs that can kill mobs faster.
    - Key leechers consume large amounts of Cruor to trade off for XP. Saves 75+ jobs Cruor for brewing.
    - Areas outside of Aby got an XP increase and unlimited FOV, the option is still there.
    - Would rather have multiple XP options for different play styles and playtimes Vs more restrictions.
    (0)

  9. #129
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    5
    I suspect that leeching jobs up in Abyssea is forever going to be a sore spot between two large and vocal camps, the same as chigoe burns / astral burns and to a lesser extent That Third Party Program. I don't think we'll be able to reconcile differences there, and thirteen pages of shouting at each other over it is certainly not going to fix the problem.

    From my perspective, this boils down to "Hey Devs, this isn't fair, raise the level requirement" vs "You know what's not fair? Slogging through the old way" - which may be valid, but isn't much of a counterargument to raising the level requirement. Put another way, longwinded illustration argument:

    A: "I want to be able to play another job, it would help me enjoy the game more and help out my friends." (Valid)
    B: "So level a new job, you obviously have more knowledge and resources than you did the first time." (Valid)
    A: "Starting a new job takes too much time. I need to be useful at the endgame, not at level 30. I'd need to spend weeks or even months to take a job all the way to 90 - that's a lot of effort in the name of utility. I'd rather burn it to the top then fill in the blanks." (Valid)
    B: "So there's no journey, just destination? You'd rather have a button that says 'make me max levels on all jobs' because specializing in one or two isn't good enough and you don't want to spend any effort? Being able to build a house would be fulfilling and useful, but you don't just buy a degree online and start cutting wood." (Valid)
    A: "Video games aren't real life. They're supposed to be fun. Grinding xp for hours isn't fun." (Valid for many people)
    B: "You knew what you were getting into when you signed up for an MMO. Effort, Advancement, Actualization." (Valid)

    Really both sides have their valid points, and that's not getting into "Endgame is the only game" and "Hey, I -like- leveling" arguments. Just a very complex issue that's really not going to have a victor unless the devs force one on us. They've been getting an earful of it for a long time now, I'd love to hear the opinions of individual members of the development team on the matter.
    (0)

  10. #130
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    They have no valid points, lol they just want to force their way of playstyle on everyone else.

    Us: level how you want
    Them: Level my way or gtfo
    (0)

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