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  1. #31
    Player Quetzacoatl's Avatar
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    Mar 2011
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    Character
    Quetzacoatl
    World
    Leviathan
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    DRK Lv 99
    Quote Originally Posted by rog View Post
    I do not understand your point. You say there is nothing wrong with achieving long term success through a difficult challenge, yet you say it is wrong? You seem to be making contradictory statements.
    Real Life.

    Video Game.

    There's a difference, bro.

    EDIT:

    I should also add that if I wanted to spend months or years on gaining something in this game, it had better break the damn game and turn me into a god. That's why I humbly applaud those who have spent so many dynamis runs getting their relics. HNM loot can rot in obsoleteness.
    (1)
    Last edited by Quetzacoatl; 04-09-2011 at 05:50 AM.

  2. #32
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by blowfin View Post
    This will allow players to craft all their own gear, or have their friends craft it for them, the way god intended.
    lol, they tried that... in XIV, and it was a giant huge failure
    (0)

  3. #33
    Player Venrymel's Avatar
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    Apr 2011
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    32
    Character
    Venrymel
    World
    Valefor
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    SMN Lv 99
    It's more like this, I think: Different people enjoy the different types of challenges the game has offered.

    When things take a long time to accomplish, eg level grinding, players prefer that the rest of their party know how to play their jobs effectively, so said grinding can happen as quickly as possible within the game mechanics. Some people didn't like it, so they created ways of playing that violated the terms of service and stepped on the people willing to play the game as intended. It's like playing chess and deciding to make the Rook move just like the Queen. Or (taken from a "Roundhouse" skit) saying that scissors beats rock because they're super powerful indestructible scissors with rock crushing laser tips.

    Personally, I prefer the game's goals require some effort instead of the relative "no thinking" style of "World of Warcraft". It's like "Resident Evil 5": in multiplayer, you have next to no worry about death, because you can give each other adreneline injections ad infinitum.

    Now someone who hardly knows what they're doing can make Lv90 with a job by being a key-junkie in Abyssea. I understand the irritation.

    The flip side:

    Each player still has to accomplish all of the genkai breaks; which includes the fight with Maat.

    Some people play games to get away from life; not to have it mimick the difficulties of it. FFXIII disappoints similarly, in that you don't have to know what you're doing to get through the battles and finish the story line.

    The point is: The players themselves now provide the extra difficulty. Make friends with the people who are like-minded. For some of us, this means quite a lot of combing. It doesn't mean that the game is now without challenge.

    FFXIII has a complex system that still encourages players to finish a battle as quickly as possible. What it does, is -not punish- those who don't. You could say that the game is without extra reward, but that is materialistic. There are still bosses who will defeat you if you do not play effectively.

    Each of the FF games provides weapons that are difficult to acquire that are eventually made obsolete. FFXI follows different rules, though; and it starts with the fact that they want people to continue playing it. A one-off like the rest of them simply don't get the same attention.
    (2)

  4. #34
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Way to go rog they suspect nothing keep up the good work.
    (1)

  5. #35
    Player Miiyo's Avatar
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    Mar 2011
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    Windurst of Carbuncle
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    284
    Quote Originally Posted by rog View Post
    But there is no one else who wants to do anything other than abyssea with me. Am i just supposed to solo everything? That does not seem very fun. As long as abyssea is in the game, no one will want to play the game the right way (by not using abyssea), because it is so easy in abyssea.
    That's the "fault" of growing in levels. Most gear has been trumped by af3 and items found in abyssea. Most people were ready for a change from the same events.


    Does Rog remind anyone else of Krystal?
    (0)
    Last edited by Miiyo; 04-09-2011 at 06:23 AM.
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  6. #36
    Player Olor's Avatar
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    I think it is funny people are actually arguing with rog. Trolling to the max... again.
    (1)

  7. #37
    Player Quetzacoatl's Avatar
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    Mar 2011
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    527
    Character
    Quetzacoatl
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    Leviathan
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    DRK Lv 99
    Quote Originally Posted by Olor View Post
    I think it is funny people are actually arguing with rog. Trolling to the max... again.
    I think I shut him up though, lol
    (0)

  8. #38
    Player rog's Avatar
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    Quote Originally Posted by Quetzacoatl View Post
    Real Life.

    Video Game.

    There's a difference, bro.
    So? Just because it is a video game does not mean you should not be challenged. Having challenges is a good thing. And when you finally get that ridill, or salvage body, or duelist's chapeau, etc, it's going to feel that much better because you know you overcame the obstacles, and defied the odds, and bested a very difficult challenge.

    That's the "fault" of growing in levels. Most gear has been trumped by af3 and items found in abyssea. Most people were ready for a change from the same events.
    Just because most people were, does that mean we should force the change on everyone else, regardless of whether or not they want the game to change? Because that is what has happened.
    (2)

  9. #39
    Player chubrocka's Avatar
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    Mar 2011
    Location
    Sandy. Started in 2004 and miss the OLD WAYS of playing.
    Posts
    104
    Character
    Chubrocka
    World
    Leviathan
    Main Class
    PUP Lv 90
    Quote Originally Posted by blowfin View Post
    While we are reminiscing about the good old days, the recent discussion about the lack of low level gear on the Auction House has also made me realize the error of our ways in wanting gear to be freely available. It's clear now that the Auction House should meet the same fate as Saddam Hussein and be removed from the face of Vana'Diel like a giant scab. This will allow players to craft all their own gear, or have their friends craft it for them, the way god intended.

    Also, man did not evolve from apes.
    What whole did you crawl out of? Id say take your flat earth way of thinking to another post and get back on track about how ABBY is killing the game we as longtime players loved.

    Originally Posted by Ayasha
    To Rog,

    It's "so easy" everywhere. Just because people don't share YOUR idea of how the game is supposed to be played doesn't make it the wrong way. People don't go camp Faffles anymore because the gear he drops is incredibly obsolete. Kirin is a thing of the past to a lesser extent because the only thing REMOTELY useful from him anymore is W Legs, and even still, that's debatable. Nyzul/Salvage/Limbus/Dynamis/Einherjar/InsertAnythingRelevantHere just doesn't have the same time in to reward out ratio that it used to have. There's just no incentive to do old school things anymore

    Getting rid of Abyssea will just return this game to the boring waste of time it was during the Wings of the Goddess era. Waiting 6 months to a year before getting any sort of content update, having the OHMYGODBESTGEAREVAR without any real sense of accomplishment (not that Abyssea is much different), and a disappearing player-base.

    Times have changed, either get with them, or move on to bigger and better things.

    To quote a legend in the profession of Rock:

    "Conform or be cast out." \m/
    I say this. If the OLD way as we have been marking it, was wrong/stupid/waste of time/and everything this poster says it was; makes me think why it flurished so much and had many more servers and many more players doing it and playing it. Most people left game not for the way it was played or how long it took to do it, but because they ran out of content and missions to do. So to bash on the way the game has thrived for so many years is wrong. The change of abby........ well for us players who played ffxi for what it was intended, the majority dont like the corner its turned. Might as well play WoW now.

    "Times have changed you say". Well yes they have and maybe players like me need to move on and let go. Maybe we need to realize that FFXI will never be the same after abby. It doesnt mean we are wrong to say in anyway shape or form that ABBY is a cancer on a epic adventure. It also doesnt mean people shouldnt listen to what players like me are saying either.


    To sum up. Lets all hope that over the next year of FFXI the SE team hears what there players (payers) are saying and make adjustment to the next set of content.
    (1)
    Going strong since 2004
    PUP the red headed bastard stepchild of SE
    FORUM MAKERS NEED TO GIVE US OUR MUCH NEEDED "PM" ABILITY

  10. #40
    Player rog's Avatar
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    Quote Originally Posted by Quetzacoatl View Post
    I think I shut him up though, lol
    I must apologize for the lack of responses. I just came home from school, which is a 40 minute drive. I am afraid your arguments have not convinced me of anything.
    (2)

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