Results 1 to 10 of 10
  1. #1
    Player Zafire063's Avatar
    Join Date
    Aug 2026
    Posts
    1
    Character
    Zafire
    World
    Sylph
    Main Class
    COR Lv 99

    Odyssey could use some help

    Don't get me wrong..I enjoy the content immensely. Unfortunately, nobody wants to spend their hard-earned mog segments to "help" new or returning players get access to the higher tiers. I've been back off and on since 2023, and nobody is interested in starting from zero and climbing to lv15 Bumba. The content is challenging enough when you start getting to the higher tiers that you need VERY specific job and class combinations and it's just not feasible to get a ragtag group together to do something like this. Plus, losing hurts, because mog segments aren't exactly the easiest currency to get a lot of.

    The answer I usually get is if "If you need RP, just ask someone who has access to bring you in", but that still requires them wasting their mog segments, and they often don't need RP anymore. I'd rather just be able to do it myself, with my own mog segments, on my own time.

    My suggestion is a catch-up mechanic, where someone who has done that tier of difficulty can join someone who hasn't for free. They get no rewards or credit, but can still assist in the fight. That way, the players who need it must pay (They haven't done it yet), but a veteran does not. I know several people who would likely assist if something like this was implemented.

    I've been wanting to do this content for years but on a small server like Sylph nobody really wants to spend their segments just to *maybe* help. I can't imagine it's much better on medium servers. Maybe it is.
    (3)

  2. #2
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    558
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Or maybe just a meaningful conversion from RP to lustreless scale/hide/wings.
    The segments > lustreless is worthless, but if RP could be converted for a much better conversion rate, it'd give intensive to continue doing the fights even after capping RP.
    (1)

  3. #3
    Player Uroah's Avatar
    Join Date
    Oct 2021
    Posts
    1,299
    Character
    Oecca
    World
    Asura
    Main Class
    RUN Lv 1
    A handful of pitty gil is not the prize you think it is
    (0)

  4. #4
    Player
    Join Date
    May 2024
    Posts
    386
    They just need to remove the roadblocks and offer other ways to get RP, you should not have to kill certain tiers of boss to unlock the ability to grind.

    The entire point of adding content, is to give players something to login and do. If most players cannot unlock the ability to grind the gear to cap, what is the point.

    If it was me, I would remove all the roadblocks (you can take all gear to grind cap as long as you can buy it), add a way to get smaller but decent amounts of RP from clearing wings so casual players have a reason other than gil to do Ody (smaller amount to encourage boss clears). The main point of killing higher tiers is to get more RP.

    I would also add the ability to trade for glow bodies of each type (the bodies with gems in the chest) to all variations of the Ody bodies if you have the title for killing the highest tiers.

    Everyone can login and get progression on the gear (and there is so much of it, it will keep them busy a long time).
    Serious teams get it faster, and get prestige gear to showoff they did it the hard way.
    (0)

  5. #5
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    558
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Uroah View Post
    A handful of pitty gil is not the prize you think it is
    I don't disagree that it isn't a real prize. It really would just be pity gil. even that is better than nothing.

    What I really want is for Nyame to be capable of having its augment path swapped for 1k bumba RP or so.
    Let me go to town and swap to path A-B on some pieces based on what job I'm going to be playing.
    Path C or D for specific fights would be nice too.

    Could add alternate paths on the other gear too since we STILL don't have the ability to put them in a storage slip at r30.
    (0)

  6. #6
    Player nixRidge's Avatar
    Join Date
    Jan 2025
    Location
    Windurst
    Posts
    81
    Character
    Mewkies
    World
    Carbuncle
    Main Class
    WHM Lv 99
    This reminds me that the Cloud of Darkness fight rewards an Exemplar Point bonus, if a player in your party is doing the fight for the first time. Granted I'm not misremembering, but I'm pretty sure this is the case.


    Could something similar to that work for Odyssey? Haven't done this content too much since I'm not quite there yet. The sentiments in this thread just made me think of that.
    (0)

  7. #7
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    874
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    Trading items to unlock higher tiers is unlikely. Given SE's precedence, it would have to be like genkai 99, where you do another quest or event for an item, use of item on the boss negates some of the mechanics for a certain amount of time, yet you still have to kill it.

    Considering the higher tier augments is well worth the effort, any such quest would either be very long, or difficult in itself in it's own right.
    (0)

  8. #8
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    558
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I could see VoidWatch style displacers eventually. Have it's use negate the first Add spawn, second is guaranteed regardless.
    Or its use doesn't effect the add spawn, but instead acts to remove the aura instead of dealing with that mechanic which would be quite useful against Bumba. get one of those on every character and you could probably 1 KI zerg bumba v25 or at least bring it quite low.
    (0)

  9. #9
    Player
    Join Date
    May 2024
    Posts
    386
    The lack of desire to want to modify older content implies it's not going to be changed, unless it's a complete overhaul.

    I think there is a culture with XI, where one person makes a piece of content and other developers don't like to mess with it. A good example is monstrosity, it almost feels as it they see it as rude to do so. Dyna D for instance was made fully by one developer, it's less of a team effort to make things for XI and more the work of one person.

    I don't know which developer made Ody, but if they are no longer there it's possible it will always be left alone because of it. Like Monstrosity.
    (0)
    Last edited by radar; 08-28-2026 at 03:47 PM.

  10. #10
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,261
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    I did some initial routing and put up some (Gamer Escape) wiki pages for the thing before anyone else as far as I could see, but I lost interest pretty quick.

    I only recently (within few or so years) did Gaol for the first time, and the main blocker was, and still is, the segments.

    Why can't it be a daily stocked key item, I wonder. Maybe every few days, since the lag there gets as bad as in Dynamis Divergence... though since it gets that bad still, not sure it's helping.

    I can "solo" things like Gogmagog easy enough with creeper egos at over level 11 (haven't really tested how far up I can go), but getting the segments is just so much work I don't want to test.

    Then there is the limitation on upgrades relevant to the rank the thing was defeated at, so it feels like it's yet more content where one needs to be "carried" to get the thing to be able to do it.

    It is especially annoying to me, since the equipment available from this might be the only route for upgrades for me at this point.

    Sure, I /might/ be able to find a full group to do it here and there, but I still feel it chould be made more accessible-like.

    See also:

    Odyssey needs more casual options

    (Think there was another related discussion not so long ago, but I'll not look for it right now...)
    (2)
    ...or so the legend says.


Tags for this Thread