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  1. #11
    Player Tokimemofan's Avatar
    Join Date
    Aug 2021
    Posts
    99
    Character
    Shiohisa
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Though this has certainly happened before its genreally been a simple result of new progression systems rearing their ugly head. In some cases it's simply because of players figuring out the content (i.e. the difficulty is erased after you download the lore- something FFXI is at least sometimes able to limit with semi-randomized factors)

    I dont have a big issue with the content becoming easy enough to not need the full alliance because we conquered the content, figured it out, and got the gear from it. But I do have an issue with the idea of content that was never designed for alliances in the first place to be instantly trivialized (i.e. player knowledge/skill made not a factor or less of a factor) by just changing the maximum player count.
    Realistically sortie isn’t going to become trivialized by opening it up to alliances. In particular Aita Gartell and Aminon have pretty significant screw you mechanics that would make alliances significantly less manageable than a single party. It’s already becoming a thing where pugs are requiring bards to have aria outside of sortie which imho is making even fewer people bother to gear out the job. It’s already possible to have 5 fully complete primes, it isn’t new content any more and most players I see are either doing 7+ boss runs or are soloing for a pittance. Same problem has long plagued odyssey. Even ambuscade suffers from this, people pay 5mil+ for v1vd runs because they don’t want to spend an entire weekend spamming lower difficulty runs non stop and still need to find a pulse to make naegling. This also goes into the RMT problem as it can easily take months for a new player to get to an endgame capable state through legitimate means without multiboxing or getting a carry. This game is in dire need for something alliance oriented to compete with Omen and Dynamis D.
    (1)

  2. #12
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Tokimemofan View Post
    Realistically sortie isn’t going to become trivialized by opening it up to alliances. In particular Aita Gartell and Aminon have pretty significant screw you mechanics that would make alliances significantly less manageable than a single party. It’s already becoming a thing where pugs are requiring bards to have aria outside of sortie which imho is making even fewer people bother to gear out the job. It’s already possible to have 5 fully complete primes, it isn’t new content any more and most players I see are either doing 7+ boss runs or are soloing for a pittance. Same problem has long plagued odyssey. Even ambuscade suffers from this, people pay 5mil+ for v1vd runs because they don’t want to spend an entire weekend spamming lower difficulty runs non stop and still need to find a pulse to make naegling. This also goes into the RMT problem as it can easily take months for a new player to get to an endgame capable state through legitimate means without multiboxing or getting a carry. This game is in dire need for something alliance oriented to compete with Omen and Dynamis D.
    I can see your point about the bosses, but there's no denying that grinding out all the objectives for gallimuffins etc. will get way easier and way faster. And it just makes it clear that people just want to bring more people in for more rewards- not to make the conetnt more fun, tackle challenges, etc.; If that's what people want, they can just increase the amount of muffins or whatever, it would be a lot simpler and not impact the gameplay side of things.
    (0)

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