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  1. #1
    Player Drivebladesman's Avatar
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    I've come up with a lore-friendly way to have players see female Galka.

    Since Voracious Resurgence detailed the backstory of Galkan reincarnation, where Odin granted the ability to reincarnate to the Galka who fought in a war that impressed him (and it's been stated that because none of the women fought in that war, they went extinct), and since they most likely used to have women, maybe we could still encounter the ghosts of Galkan women in a new expansion?
    (0)

  2. #2
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Tahngarthor
    World
    Shiva
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    SMN Lv 99
    There is no lore friendly way because they don't exist. They aren't "males without a female counterpart," they're just mono-gendered, and stereotyped as "male" because they look male. That bears repeating: They are called male because they look male. But it is simply a mono-gendered race that doesn't have two (or more) distinct biological variations. It annoys me that this keeps coming up, because they are supposed to be distinct and unique compared to, say, the human (hume) race. But we as the players keep imposing gender perceptions upon them and for reasons I'll never understand, keep insisting that they need to add/introduce females.

    This is entirely different from the mithra, where male mithra have always existed, and just live in selcusion which is why they were not playable and never seen prior to Lekho Habhoka.

    This is also different from FFXIV's Hrothgar and Viera, who were established from the beginning to have two genders, just one of them wasn't initially playable.
    (2)
    Last edited by Alhanelem; 08-16-2025 at 08:37 AM.

  3. #3
    Player Zenion's Avatar
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    Nov 2021
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    Zenion
    World
    Fenrir
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    SMN Lv 99
    You know what would be a really fun monkey's paw approach to this? Add female galkas, do not add any new player models. The only difference is that they can equip female-exclusive gear (and do the... what, one singular quest in the game that's gender-specific?)
    (2)

  4. #4
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by Zenion View Post
    You know what would be a really fun monkey's paw approach to this? Add female galkas, do not add any new player models. The only difference is that they can equip female-exclusive gear (and do the... what, one singular quest in the game that's gender-specific?)
    This would be considerable work as that gear would need to be re-modeled for the race, so I'd see that as unlikely. FFXIV has been gradually reducing the amount of gender-restricted gear and I won't mind seeing that in FFXI. But trying to push the whole male/female thing on a uniquely mono-gendered race frankly bothers me, like devs aren't allowed to be creative with fantasy races and instead have to make everything male/female.

    So yes to eliminating gender locks on gear, no to messing with the race itself.
    (0)

  5. #5
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    You can make an argument that Ghosts / bogeys are female Galka, and all that remain are the clothes they were wearing.
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  6. #6
    Player Alhanelem's Avatar
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    Quote Originally Posted by Chromium View Post
    You can make an argument that Ghosts / bogeys are female Galka, and all that remain are the clothes they were wearing.
    Or maybe they're just ghosts.

    There's no basis for a statement like that, it's just a buch of silliness.
    (0)

  7. #7
    Player Zenion's Avatar
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    Zenion
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    Fenrir
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    That raises an interesting question though. We see some ghosts in Gusgen Mines, and they're pretty predominantly humes. Some hume children, which is sad but sort of checks out with Bastok's general vibe. But you don't see any galka ghosts. You can't tell me that none of the dead workers in Bastok's most haunted mine were the strong disposable laborers Bastok has historically loved to exploit.

    It's weird to think about galka ghosts though. There's fomors and related undead though, so I guess that's already proof that a galka can get stuck outside the normal cycle of reincarnation, but... that means every shade or shadow lord is literally one less galka that can exist in Vana'diel, isn't it. Pretty sure that means that the entire race is doomed to extinction unless adventurers get out and go ghostbusting.
    (1)

  8. #8
    Player Alhanelem's Avatar
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    Bastok
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    But you don't see any galka ghosts.
    because, as TVR established, they reincarnate in valhalla. Their souls just have to go there, I doubt they have to actually physically walk to that place where the gate is while living.
    (0)

  9. #9
    Player Zenion's Avatar
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    Zenion
    World
    Fenrir
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    SMN Lv 99
    Quote Originally Posted by Alhanelem View Post
    because, as TVR established, they reincarnate in valhalla. Their souls just have to go there, I doubt they have to actually physically walk to that place where the gate is while living.
    Yes, but https://ffxiclopedia.fandom.com/wiki/Fomor_Paladin.

    Some galka don't just instantly and automatically get whisked away to Valhalla. Fomors are basically just ghosts with a little more baggage, they're never explained as being deliberately created, they're just dead soldiers who are a little more focused on the "soldier" part than the "dead" part, and stick around looking for revenge against the enemies who slew them.

    I don't see any reason to believe that galka transmigration is functionally any different from that of any of the other races until the souls reach their destination: galka souls just sort of vanish to Valhalla, everyone else's soul just sort of vanishes to the appropriate mothercrystal, there's not really any indication that there's a significant process involved there.

    Which should logically mean that galka are just as capable of getting stuck and becoming ghosts as any other race. But again, the big event that demonstrably caused a lot of traumatic unfinished business style deaths, which absolutely should have involved galkas, didn't create any, so like... what's up with that. Is it just a case of the dead galka being like "that's fine, I guess I'll deal with it in my next life", or does Valhalla for whatever reason preferentially snap up miners over soldiers?

    Or was Gusgen more of a "sad" event, and Tavnazia more of an "angry" event, so only Tavnazia resonated with the galka sin of wrath and let them stay?

    (There's also Dynamis, every wiki entry I found for Hydra Corps showed an elvaan but I'm pretty sure they can be any race, which should mean galka stuck in Dynamis too. And Sortie, but I'm going to just assume that that's a plot-exempt area.)
    (1)

  10. #10
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    Quote Originally Posted by Zenion View Post
    (There's also Dynamis, every wiki entry I found for Hydra Corps showed an elvaan but I'm pretty sure they can be any race, which should mean galka stuck in Dynamis too. And Sortie, but I'm going to just assume that that's a plot-exempt area.)
    http://www.playonline.com/ff11eu/gui.../16/index.html
    (0)

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