That's not what they're doing though. If you've got something where they say that's the plan, cool, love to see a link to it, but the actual thing that they did was make a 7 day campaign in early July, then an 11 day campaign in early August, both on the same version update mind you, both with the same exact campaigns. Normally, we'd get 18 or 19 days of one set of campaigns inside the span of one update, and... sure enough, you put those two mini-campaigns together and that's what you get.
This wasn't being flexible and doing more campaigns that last for less time. It was cutting one campaign in two, and jamming Vana'bout in the middle.
If the late August campaign wasn't 19 days (plus another 3 for Vana'bout performance), then I'd buy that that's the plan here, but for right now, it looks a lot like they're staying the course on how monthly campaigns are rolled out.
I actually kind of wonder if it's even technically possible to do two different campaigns on one version update, or if those are a Cornelia/Matsui-P thing where things have to be manually replaced each time to make it work. There could be some server-side campaign on/off control for each one, but it's equally possible that there's just one global "campaigns active" toggle and the selected campaigns all run off of it. Can anyone remember a time when a monthly campaign got turned on mid-update while others didn't? The only thing that comes to mind for me is trove test your luck, which never quite syncs up with the monthly stuff and probably runs more like a seasonal event.

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