Add Sheol-Dynamis with a change to earn dynamis currency in boxes. 1 boss per containment. Goblins feather.
Add Sheol-Dynamis with a change to earn dynamis currency in boxes. 1 boss per containment. Goblins feather.
(or, just do dynamis and ambuscade...)
While its good people make suggestions in the naivity that the sole dev who work on this game actually see these.
Some ideas should stay in your head. I don't see why we'd want a 3rd Dynamis added to the game when the rewards you ask for already exist in easy to enter content already (Ambuscade and Dynamis).
Wait, are you digging people for having grinded easy content while refusing to do the same thing yourself?
You're showing a lot of ignorance with this post. And even if it's "bad" some people are also just doing it to collect everything. In my case though, it's an exceptionally useful tool, giving me the best WS for my weapon in the game (except maybe the prime weapon but I don't have the patience for that), and it gives me unlimited MP, so yeah, maybe it's not the most desirable one but it's far, far, far from being "bad."
Last edited by Alhanelem; 08-02-2025 at 03:49 AM.
Pretty hard to argue against Nirvana though, the multi-attack on aftermath means you're competitive with an actual damage dealing job for TP generation (without having to sacrifice damage mitigation or perpetuation cost!) and Garland of Bliss is pretty nice for its defense down, plus it chains nicely with everybody's favorite, Savage Blade (and also opens for Predator Claws, Hysteric Assault, and Volt Strike.) Try it sometime, I'm pretty sure you're already doing smn/sam, so you should even be able to three-step into Flaming Crush if you try.
Sure, you have to manage your MP a little more, but that's what Myrkr is for. A decent max MP set for it, along with TP bonus Moonshade Earring and maybe Crystal Blessing, will pretty much guarantee you can always refill the tank when you need to.
I mean, yeah, okay, you lose a little damage on your weaponskills, but short of full rank 30 Nyame I'd be hard-pressed to believe there's enough gear out there to get any summoner weaponskill much past five digits. Your staff is really just there to set up those sweet sweet blood pact skillchains.
Every little bit helps, and yes, with the /sam I roll solo with it makes a big difference always having the MP to carry those out and maintain buffs as well. Nirvana has the overall edge in DPS boost but claustrum still has utility and is better than plenty of non-REMA options.
Doing one REMA took me long enough lol. I don't have the time and mental energy to do another, especially not for the same job. Might do one on PUP. But I don't even have First Lieutenant so I can't even do a mythic rn and I don't have the drive to complete the remaining assaults.
Last edited by Alhanelem; 08-02-2025 at 05:11 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |