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  1. #3181
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    459
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Goblin Mystery Box:
    I'd like to see the daily dial give us w/e item regardless of what we have in inventory. If we already own it, put it in our recycling bin directly that way we can at least send the spare to AH or dbox and grab it instead of never seeing it in the first place.

    The reason I never bother doing the daily dial anymore is it takes too much time/effort to move off all the [Rare] drops worth getting off my character.

    OR remove the 1 per day limit so i can dbox away all those items then spam gobbiebox when i'm not doing anything better.
    (1)

  2. #3182
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,274
    Quote Originally Posted by Voidstorm View Post
    Goblin Mystery Box:
    I'd like to see the daily dial give us w/e item regardless of what we have in inventory. If we already own it, put it in our recycling bin directly that way we can at least send the spare to AH or dbox and grab it instead of never seeing it in the first place.

    The reason I never bother doing the daily dial anymore is it takes too much time/effort to move off all the [Rare] drops worth getting off my character.

    OR remove the 1 per day limit so i can dbox away all those items then spam gobbiebox when i'm not doing anything better.
    ??

    If you can't recieve the item, the NPC holds onto it. Least, that's how it worked the last time I couldn't carry the reward.

    If it goes into the recycle bin you won't be able to leave the area or it will disappear.
    (0)

  3. #3183
    Player
    Join Date
    May 2024
    Posts
    261
    Abyssea was designed to be played in a group, hence yellow ! is assumed to be attempted to proc. This is not really how the game is now, the seal count to complete each piece of gear is far too high.

    For instance the number of seals required for a body piece if 10 and every other piece is 8, and very often not only will you only get 1 seal but it's a random seal of 3 jobs. It could take 2-3 hours to complete one set.

    The number of seals to complete AF3 upgrades should be 1/2 what they currently are, or drop rates increased.
    (0)

  4. #3184
    Player Fahzewn's Avatar
    Join Date
    Nov 2014
    Posts
    85
    Character
    Fahzewn
    World
    Cerberus
    Main Class
    WAR Lv 99
    Quote Originally Posted by radar View Post
    Abyssea was designed to be played in a group, hence yellow ! is assumed to be attempted to proc. This is not really how the game is now, the seal count to complete each piece of gear is far too high.

    For instance the number of seals required for a body piece if 10 and every other piece is 8, and very often not only will you only get 1 seal but it's a random seal of 3 jobs. It could take 2-3 hours to complete one set.

    The number of seals to complete AF3 upgrades should be 1/2 what they currently are, or drop rates increased.
    https://www.bg-wiki.com/ffxi/Kupon_I-Seal

    Pretty sure they accommodated this to an extent and the campaign (login or additional seal) is not exactly rare.

    If I could, I'd give you mine as I've been hoarding them for whenever I fulfill my ocd goal to upgrade all the Emp armor.
    (0)

  5. #3185
    Player
    Join Date
    May 2024
    Posts
    261
    Add an NPC that tells you where Domain Invasion is currently active, on Asura it's hard to get into the top unity factions to read the messages and so the players have to manually try guess where it is. Asura is the biggest server and has a lot of players on it, adding this NPC would not be difficult to do and would be a big QoL addition.
    (1)

  6. #3186
    Player Fahzewn's Avatar
    Join Date
    Nov 2014
    Posts
    85
    Character
    Fahzewn
    World
    Cerberus
    Main Class
    WAR Lv 99
    Quote Originally Posted by radar View Post
    Add an NPC that tells you where Domain Invasion is currently active, on Asura it's hard to get into the top unity factions to read the messages and so the players have to manually try guess where it is. Asura is the biggest server and has a lot of players on it, adding this NPC would not be difficult to do and would be a big QoL addition.
    Could add a text command as well that refreshes the last message (maybe make it fancy and time stamp when it first showed up so we have an idea if there is time left).
    (0)
    Last edited by Fahzewn; 07-12-2025 at 05:48 AM. Reason: too many "as well"s

  7. #3187
    Player Westyle's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    20
    Character
    Westyle
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Not really that relevant anymore, but chests and coffers should show up on Wide Scan on THF
    (0)

  8. #3188
    Player Eth's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Lileth
    World
    Asura
    Main Class
    RDM Lv 99
    Players generally prefer home points that combine as many desirable services in their proximity as possible, such as:

    - survival guide
    - auction house
    - nomad moogles or mog house
    - Adoulin waypoint
    - proto-waypoint
    - unity warp NPC
    - voidwatch teleportation NPC
    - abyssea teleport NPC
    - equipment storage moogle

    Unfortunately, there are currently no even nearly perfect home points that combine most of these features. Some of the better home points are:

    - Norg #2
    - Eastern Adoulin #2 (M)

    This imbalance contributes to congestion among the few better home point locations, with many characters idling, and even using these home points, there is the frustration of unnecessary zoning to reach for example unity warp NPCs.

    The improvement I request is to create a new class of NPCs. Call them teleportation experts, warp specialists, whatever. These NPCs offer any unlocked teleport routes from all of the above mentioned teleportation systems, i.e. home points, survival guides, waypoints, proto-waypoints, unity, voidwatch and Abyssea.

    As an extra bonus, you might consider letting these NPCs offer direct teleportation to all 15 peculiar foes locations, if the peculiar foe has previously been defeated.

    I would suggest stationing one of these NPCs each at all mog house exits of every starter city, the four Jeuno zones, Aht Urgan Whitegate and Eastern and Western Adoulin, and in Norg, Rabao, Kazham, Mhaura and Selbina near nomad moogles.
    (0)
    Last edited by Eth; 07-18-2025 at 09:18 AM.

  9. #3189
    Player
    Join Date
    May 2024
    Posts
    261
    If they did what you're asking 95% of players would be in one zone and never leave it, they do what they do so players spread out more and the world seems more alive with people wandering around.

    mmorpg player psychology is well known at this point, if they added all these things to the mog house the open world would be dead in a week
    (0)

  10. #3190
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    459
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    instead of adding npc's to those locations they could also add text commands to access them anywhere in town zones.
    /moghouse /mog
    /survivalguide /sg
    /waypoint /wp
    /unitynm /unm ??? unity chat exists
    /voidwatch /vw
    /abbyssea /aby
    /auctionhouse /ah
    ...equipment storage moogle requires trading the slip first; would actually need an NPC for that.

    add a gobbiebox to more town zones so people run to that, and add an oseem to each town zone so we don't all have to congregate in norg every day.
    (1)

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