There is a difference between "content I haven't done" and "content I literally cannot do" though. For someone who hasn't started on a mog garden, monster rearing is over a month away. That's not encouraging people to try something, it's shaming them for not having done it sooner. As one objective among many, that's fine. As one that keeps being repeated, that can prevent others from being offered, it is not.
Then there's group content, where you need to have three people to enter. That's not, in itself, a terrible thing, especially when suddenly everybody on the server has a reason to want to do that same content that day. Except for the people who don't because they got locked out of that objective. Now you have a cascade of people who didn't do one fight getting out of sync with people who did, reducing the number of players who are available to team up, making it more likely that someone won't be able to do the second fight, and now they're locked out of tomorrow's fight...
Last time, ENMs came up. You get to do four of those per conquest tally, no more. Objectives were on a four-day cycle. If you didn't figure out the 30-cap fights by your second try, you'd have to get the 50-cap one on the first attempt, or there go those objectives, literally impossible to complete and they lock that slot for the next day too.
That's infuriating for people trying for the leaderboard, and I think there has been less interest in it this time as a result. For people who aren't... well, it's a death of a thousand cuts. No single objective being unpleasant (chocobo digging) or time-gated (monster rearing) or difficult (heroines' combat) or time-consuming (treasure hunter) or confusing (heroines' tower) or requiring a head count (incursion), or costing valued resources (unlocking seals 1) is enough to ruin the event, but stack it all up, factor in each of those stopping somebody from doing something else afterward...
To be clear, I'm not complaining about... most of those, I have tried chocobo digging and I would rather play spin the bottle with a morbol... but the key here is that, again, they only work if players can pick and choose which ones they want to engage with, without being penalized beyond not earning the reward for that particular objective.
Would you eat at a restaurant if you saw the day's special and didn't care for it, then returned the next day to see that the new daily special is something you really enjoy, but you can't order it because you didn't order yesterday's?

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