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  1. #1
    Player
    Join Date
    May 2024
    Posts
    261
    Quote Originally Posted by Gwydion View Post
    SE specifically called this delay when introducing trusts a method to avoid a "race condition". There's some technical limitation that requires the inviting player to wait 2 minutes.
    You can circumvent it by swapping leader, so it's just an annoyance. I have to send a tell to the other person, then ask them to invite me, then ask them to give me leader then call trusts. If they are a new player this is like teaching a cat to build a rocket ship.
    (2)
    Last edited by radar; 05-21-2024 at 02:41 PM.

  2. #2
    Player FaithfulWafa's Avatar
    Join Date
    Apr 2020
    Posts
    7
    Character
    Wafaa
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by radar View Post
    You can circumvent it by swapping leader, so it's just an annoyance. I have to send a tell to the other person, then ask them to invite me, then ask them to give me leader than call trusts. If they are a new player this is like teaching a cat to built a rocket ship.
    Yeah, I get it where he's coming from. The race conditions exists from the perspective of just one-player, so they can't make it shorter/faster/easier in a way that is called "deterministic". For example: In this case, should SE remove the lock-out and prevent inconsistency in how party information, is synchronized? If yes, who should they change leader to? Pick a person at random? What if it is just a part of 1 actual player? etc etc.
    (1)