The game was made in a different era, a remake would be made in the current one by totally different developers. They would ruin the game with modern video game norms.
A remaster would be similar, it would ruin the art style to appeal to a wider audience.
Companies very rarely are faithful and remakes and remasters are more likely to be worse than better.
There is a certain soul of the current game. Making it more HD is just FF14 IMO.
Modernizing the backend and getting rid of some of the cumbersome parts like POL integration, by all means.
For example, FF7R is hardly same game as the PS1 version. It's great and all they're remaking it, there is a fanbase for it but its not a 1:1 remake, they taking leaps in changing story elements and other parts that made FF7, FF7.
As someone who loved the original, the remake is a joke IMO. To each their own.
Last edited by Rinuko; 05-12-2024 at 06:18 PM.
So, to summarize: "Making it different would make it different, and different is bad."
That's not a problem with porting it to a different engine, that's a problem with people deciding to make changes while they're in there. It shouldn't be impossible - or even difficult, necessarily - to rebuild FFXI on a new engine in a way that make it still look and feel largely like the current game, only better (shaking off the last baked-in PS2 limitations like macro length, data transfer rates, and the like.)
I wouldn't particularly enjoy "FFXI-2: Now It's Just Like FFXIV" either, but a team that cares about what they're doing can remaster a game without ruining it.
It has nothing to do with the team, it has everything to do with who is funding it.
If you have a game you like, why would you gamble completely ruining it to the point you don't even like it anymore for some pretty graphics?
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