
Originally Posted by
Haldarn
XV was $275mil. An XI remake into the XIV environment already has all of the models, it already has all of the storyline, dialogue, cutscenes storyboarded, the drops and drop rates decided, the crafting system, the events, the enemy behaviours, the networking protocols. It would need a new UI (the XIV one is really good, so use that), the environment meshes increased in resolution, could use XIV textures in the main, and exclusive systems coded (please make gearswapping an actual mechanic), etc etc. That's nowhere near the cost of a AAA game, could be done over an extended period by a smaller team, and if announced in advance, would cause huge positivity within the community (as long as we were updated with progress every month like Yoshi-P used to do for XIV).
My accountancy experience is in healthcare, events and charity, not video games, so I can't budget it accurately, but it's well under $275mil and vastly under the $400mil you quote (which may be an appropriate figure for eg an FFXVII MMO).
Also consider that while doing this, you're using an existing IP and adding value to it, adding experience to your staff, and solidifying loyalty of your customers, all which have financial value.