Turning fights against certain types of monsters equal to the rewards system we have in WotG Campaign fights:
The less you do to help win the cause/battle, the less you get for exp/rewards/prizes/etc.
Remember when you'd go to a campaign fight and barely get time to hit 3 or 4 times against one target, battle ends, and you leave with possibly 80+ exp and a few alliance notes?
But then you show up on time before it begins, fight for the whole battle, and end up with over 2,500+ exp and 1k+ notes?
Make fights against Locus, Apex, etc... types of targets have this same viability of rewards.
Basically you do nothing - you get nothing for just standing around. Turns off all bot camps fast.