SE can fix Beastmaster in just 3-4 EASY steps:Ideally, there should be at least 10, not 6 pets that can buff the master (and party), but I think the above changes would solve about 90% of Beastmaster's problems. I have a list of Axe weapon-skill changes, but I don't want to inundate SE community employees with tons of information. However, if they're reading, I do appreciate their time.
- Uncap all jug pets. (They would simply match the Item-Level of Mainhand Axe, which is the status quo).
- This makes Beast Affinity redundant and can be replaced with Pet Diffusion. (Beastmasters can share Pet Buffs with the whole party).
- Give Beastmaster Dual Wield I/II at level 90.
- Optional, but useful: Increase base Reward Regen by just 5 points. This eliminates Beast Healer and you have another merit II category to implement your vision for Beastmaster.
I would be extremely happy with the bulleted-list of changes above, were implemented. (Improvements to Beastmaster's Axe/Scythe Weaponskills would be extremely nice to have, but I understand we're working with very limited resources here).
Edit: I mentioned in a previous post, that if uncapping old jug pets is too cumbersome or risky, that providing new pets would eliminate the need for Beast Affinity altogether. This also aligns with what SE said to us during the last NA question/answer session. (They asked us for suggestions on new jug pets).
https://forum.square-enix.com/ffxi/t...aler-please%21