Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,218
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Alhanelem View Post
    That was never the intention. All jobs were meant to be used in a party setting because that's how the game was primarily meant to be played. The fact that BST was particularly good at soloing doesn't mean that it was "a solo job." And clearly, the devs didn't want it to be that way either because the command range nerf made it a real pain to be solo. The same logic could be used to say any job with pets was a "solo job" but SMN had party buffs and PUP had support effects.
    SE can fix Beastmaster in just 3-4 EASY steps:
    • Uncap all jug pets. (They would simply match the Item-Level of Mainhand Axe, which is the status quo).
    • This makes Beast Affinity redundant and can be replaced with Pet Diffusion. (Beastmasters can share Pet Buffs with the whole party).
    • Give Beastmaster Dual Wield I/II at level 90.
    • Optional, but useful: Increase base Reward Regen by just 5 points. This eliminates Beast Healer and you have another merit II category to implement your vision for Beastmaster.
    Ideally, there should be at least 10, not 6 pets that can buff the master (and party), but I think the above changes would solve about 90% of Beastmaster's problems. I have a list of Axe weapon-skill changes, but I don't want to inundate SE community employees with tons of information. However, if they're reading, I do appreciate their time.

    I would be extremely happy with the bulleted-list of changes above, were implemented. (Improvements to Beastmaster's Axe/Scythe Weaponskills would be extremely nice to have, but I understand we're working with very limited resources here).

    Edit: I mentioned in a previous post, that if uncapping old jug pets is too cumbersome or risky, that providing new pets would eliminate the need for Beast Affinity altogether. This also aligns with what SE said to us during the last NA question/answer session. (They asked us for suggestions on new jug pets).

    https://forum.square-enix.com/ffxi/t...aler-please%21
    (0)
    Last edited by Gwydion; 06-29-2023 at 04:04 PM.

  2. #12
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    you're preaching to the choir man, I agree BST needs some buffs.I'm not going to fuss over specifics, but you're far from the first two to complain about the state of BST. I do hope some job adjustments are still in the pipeline.

    I'm just not sure why you quoted me, as I never disputed that in the first place.
    (1)

  3. #13
    Player Monsuta_Man's Avatar
    Join Date
    Dec 2020
    Posts
    48
    Character
    Monsutawoman
    World
    Bahamut
    Main Class
    THF Lv 45
    Well, since XVI sales are down, notably in the U.K, and Japan by damn near 90% iirc......lets focus on the OG, XI. You know.....the vastly profitable FF game?

    Now that we got the big bad XVI out the way...everyone played it for about a week or 2 & went back to Diablo & WoW, lets show some love to WoW's oldest competitor.

    The GOAT......
    (1)

  4. #14
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Well, since XVI sales are down, notably in the U.K, and Japan by damn near 90% iirc
    This means nothing, 90% of basically all games' sales are in their first week or two. Wherever preorders are available, probably 90% of that 90% are preorders.

    And we're not getting another expansion or dragon pets. Sorry to rain on your parade.

    I think the best we can hope for really is that SE will eventually decide to do a proper remaster, and then if that is successful we will see big new things.
    (1)
    Last edited by Alhanelem; 07-07-2023 at 09:45 AM.

  5. #15
    Player Monsuta_Man's Avatar
    Join Date
    Dec 2020
    Posts
    48
    Character
    Monsutawoman
    World
    Bahamut
    Main Class
    THF Lv 45
    Imo, BST should actually be a SC specialist via their pet; given how powerful you can make them without any special treatment.

    That is the direction I would take BST, if I were a dev.

    They should get SC & MB bonuses when performing such things with their pets.
    (2)

  6. #16
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,218
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    I love that the animation says Dragon Jugs 4 BST.
    (0)

  7. #17
    Player Allestra's Avatar
    Join Date
    Jun 2014
    Posts
    36
    Character
    Allestra
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    This means nothing, 90% of basically all games' sales are in their first week or two. Wherever preorders are available, probably 90% of that 90% are preorders.

    And we're not getting another expansion or dragon pets. Sorry to rain on your parade.

    I think the best we can hope for really is that SE will eventually decide to do a proper remaster, and then if that is successful we will see big new things.
    I would LOVE a remaster ♥
    Fingers, eyes and toes crossed.
    (1)

  8. #18
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,218
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Gwydion View Post
    SE can fix Beastmaster in just 3-4 EASY steps:
    • Uncap all jug pets. (They would simply match the Item-Level of Mainhand Axe, which is the status quo).
    • This makes Beast Affinity redundant and can be replaced with Pet Diffusion. (Beastmasters can share Pet Buffs with the whole party).
    • Give Beastmaster Dual Wield I/II at level 90.
    • Optional, but useful: Increase base Reward Regen by just 5 points. This eliminates Beast Healer and you have another merit II category to implement your vision for Beastmaster.
    Ideally, there should be at least 10, not 6 pets that can buff the master (and party), but I think the above changes would solve about 90% of Beastmaster's problems. I have a list of Axe weapon-skill changes, but I don't want to inundate SE community employees with tons of information. However, if they're reading, I do appreciate their time.

    I would be extremely happy with the bulleted-list of changes above, were implemented. (Improvements to Beastmaster's Axe/Scythe Weaponskills would be extremely nice to have, but I understand we're working with very limited resources here).

    Edit: I mentioned in a previous post, that if uncapping old jug pets is too cumbersome or risky, that providing new pets would eliminate the need for Beast Affinity altogether. This also aligns with what SE said to us during the last NA question/answer session. (They asked us for suggestions on new jug pets).

    https://forum.square-enix.com/ffxi/t...aler-please%21
    I sincerely hope SE considers the above or any changes at all to Beastmaster. I also want to point out that there is precedent for calling for support through the use of special items, shown below. I don't see why I unique, balanced pet can't be added to more Beastmaster Axes.

    Quest: https://www.bg-wiki.com/ffxi/A_Generous_General%3F


    Quest: https://www.bg-wiki.com/ffxi/A_Moral_Manifest%3F


    Quest: https://www.bg-wiki.com/ffxi/An_Affable_Adamantking%3F


    Quest: https://www.bg-wiki.com/ffxi/An_Unde...ng_Overlord%3F
    (0)
    Last edited by Gwydion; 07-23-2023 at 03:35 AM.

  9. #19
    Player Azazura's Avatar
    Join Date
    Oct 2018
    Location
    Windurst
    Posts
    16
    Character
    Azazura
    World
    Bahamut
    Main Class
    THF Lv 21
    long time MMO player..

    while its nice to see people actually play and enjoy beastmaster... Pet classes are the hardest jobs to build right and balance. in my time of ff11. 2004-2013, bst was not a job a ton of people played simply due to the exp loss. With leveling taking months.. the less exp you get the longer it took.

    but judging from what i've seen in ff11 with puppetmaster, beastmaster and summoner.. on top of what i've seen in ff14 with summoner and scholar...

    pet classes are a nightmare and tend to go through revision after revision.

    ff11 as far as i looked into doesn't have the development tea, size to revise beastmaster to do the content... or vice versa.

    here is hopping it goes better...

    but at the end of the day skill chains and magic bursting is where the biggest damage is from..
    (1)
    FFxi: Azazura Bahamut.
    FFxiv: Aza Dalamiq Siren

    Old time Vet looking to get back into ffxi.
    first play ps2/xbox: 2004-2013
    Second play: 2023-????

  10. #20
    Player Ahlen's Avatar
    Join Date
    Aug 2014
    Posts
    8
    Character
    Ahlen
    World
    Fenrir
    Main Class
    WAR Lv 99
    SE should just add a 90% aoe dmg reduction to pets. Wow did this years ago its a major QoL improvement. If they are worried about pet tanks abusing this they could make the main target of the AOE take full dmg if its a pet still. They already have something like this coded for like odyssey shoel for mobs. Also I would remove all PET only buffs and just make things like songs / rolls apply to pets as well. This would allow groups to mix pet and non pet jobs a lot easier.
    (2)

Page 2 of 2 FirstFirst 1 2