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  1. #1
    Player Earwig's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Better than Bastok.
    Posts
    24
    Character
    Earwig
    World
    Asura
    Main Class
    DNC Lv 99
    Everyone seems to be gaga over abyssea and everything abyssea related one my server. Crafting just doesn't seem to matter to very many people on my server, except for the purpose of gil-making. I like the idea of adding additional levels to the total crafting skill available, but I wish that each individual craft would be able to make more super-awesome items.
    (4)

  2. #2
    Player PerditionOfFenrir's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    20
    Character
    Perdition
    World
    Fenrir
    Main Class
    BLM Lv 99
    Quote Originally Posted by Earwig View Post
    Everyone seems to be gaga over abyssea and everything abyssea related one my server.
    I think that Earwig has hit the nail on the head. Abyssea has thrown the game out-of-balance, more than anything else.

    There are far fewer people playing and, if your not in Abyssea, you hardly even see another player. The entire world is a ghost town. You can''t find a non-Aby party. Nobody is crafting. The AH is bare. Linkshells are dying.

    Abyssea was(is) a HUGE mistake IMO, especially from a game-balance perspective.

    I don't think raising the crafting limit will hurt anything. We need more items to buy!
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by PerditionOfFenrir View Post
    if your not in Abyssea, you hardly even see another player. The entire world is a ghost town. You can''t find a non-Aby party. Nobody is crafting. The AH is bare. Linkshells are dying.

    Abyssea was(is) a HUGE mistake IMO, especially from a game-balance perspective.
    you seems to know much about game design...
    Its "mostly" the level cap increase that affected the game, Abyssea is merely a place to level and obtain the new items, specially the latter, they cant put all the new items on old monsters/areas (they need new outlet for items, to avoid cluttering/etc), plus any level increase will ALWAYS throw any game off-balance, whether its drastic(Abyssea) or not, what was at level cap before will never be the same after, welcome to change.
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    As for crafting (~750), I don't mind the the extra skills at all, (finally I would be able to make the dreadful darksteel cap by myself ), anything to crafting these days would be good, one suggestion tho, could you look into guild point items? a way to increase the daily cap per item or something would be very nice.
    (3)

  4. #4
    Player WilmaFlintstone's Avatar
    Join Date
    Mar 2011
    Location
    Midgardsormr > Quetz > Windy 100%
    Posts
    3
    Character
    Wilmaflintstone
    World
    Quetzalcoatl
    Main Class
    PLD Lv 90
    Quote Originally Posted by Bhujerba View Post
    Its "mostly" the level cap increase that affected the game, Abyssea is merely a place to level and obtain the new items, specially the latter, they cant put all the new items on old monsters/areas (they need new outlet for items, to avoid cluttering/etc), plus any level increase will ALWAYS throw any game off-balance, whether its drastic(Abyssea) or not, what was at level cap before will never be the same after, welcome to change.
    I think some of the balance can be regained if they make Abyssea a level cap area where you have to be level 75+ to enter intstead of the current lvl 30. This would force people to go back to partying in the older areas as well as having to use items from the AH of consumables and gear. Yes, welcome to change, but with change you should be able to fix your errors.
    (1)