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  1. #21
    Player Atomic_Skull's Avatar
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    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Byrth View Post
    This probably has a lot to do with how Greatguardian explained the system. Key items are basically a description, and they all have descriptions. If you made a "storage slip" Key item, all of the bits normally assigned to key items would be full just storing its description. Normal items have a description and space for stats, so that space for stats is what they're using as storage bits in this case.

    Nothing forces you to get and use a moogle storage slip, so there's no reason to do it if it isn't saving you inventory. If it's saving you inventory, then I don't think it's worth complaining about.
    Should have been stored with the NPC then.
    (0)

  2. #22
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by viion View Post
    How do people fill up their inventory so quickly XD I got 400 slots and use like 100
    19-90 jobs.

    i agree with rog though, how do you only use 100 slots? that is 2-3 jobs with overlaping gear.

    I do not think 100 is enough of 2 independent jobs.

    anyways now that this is on new page can a rep give us more insight on how safe thse slips are and what that message means?
    (0)
    Last edited by Rambus; 04-01-2011 at 04:01 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #23
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Should have been stored with the NPC then.
    Lets say you have an item with a "stats" field that's 8 bytes (64 bits). You also have an item with another "type" field that's one byte (8 bits, a number between 0 and 255). If you set the "type" field to the number 11, you interpret the "stat" field as a bit-by-bit list of equipment pieces that you have or don't. If it's a 10, you interpret the "stat" field as, say, 1 byte for base damage followed by 2 bytes for delay, etc.

    I don't know why, but for some reason they choose to do it this way instead of entirely storing the information server-side and just providing an interface to a server-based database through the NPC. Perhaps they're trying to minimize the amount of information that has to travel between server and client. Think about it. Our storage has always worked this way. The "set" key items from the previous were just essentially markers that the NPCs could read so they'd know which sets to offer you for withdrawing.
    You transmit and re-load your item list / jobs / stats and your inventory as an update to the server after a set amount of time has elapsed or when you zone. Anyone who remembers slipping backwards levels or losing drops during the dDOS attacks (when they weren't able to execute this as often) knows this. I think they generally try to keep things player-side. They wouldn't need any extra server communication to handle porter moogle slips after loading them when you zone in (cost = the same as a normal item).

    By the way, SE, you could do the same thing with Atma/Abyssites. Condensing all those key items into a single item may give us the ability to autotranslate key items back. Or at least condense them into one key item if we get Atma of the Savior. >;/ That would make it worthwhile to get.
    (3)

  4. #24
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    soooo SE ..

    are these slips safe? what is that message suppose to warn?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #25
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,251
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Rambus View Post
    soooo SE ..

    are these slips safe? what is that message suppose to warn?
    YES THE SLIPS ARE SAFE. There is no danger in using them whatsoever. The warning is just a case of covering their arses. The slips cannot be dropped if you have anything stored, and thus there is no danger.
    (0)

  6. #26
    Player Kingofgeeks's Avatar
    Join Date
    Mar 2011
    Location
    Phoenix
    Posts
    144
    its really scary that i can just toss one item and poof! 1 year and a few months of dynamis work is all gone... but i'm having a hard time with space right now, and the fact that i can now just get all the AF1s that i've been missing, enjoy the story attached to it, AND hoard as much relics, nyzul armor, campaign equip, and AF3 nq items without having to worry about running out of space just excites me. If anything i wish that i could store job emote neck pieces and other random things too.

    its scary that i can lose all that stuff in an instant, but the freedom that having the porter moogle gives me is worth the danger
    (0)

  7. #27
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    If you are clinging on to those moogle slips for dear life in fear of losing your gear or hesitant to utilize this awesome storage system because it seems unsafe, fear not!

    Once you store an item on a specific slip you will be unable to throw that slip away (you will get a “that request cannot be processed” message if you attempt to).

    Due to this, the message given when you receive a storage slip for the first time is indeed quite strange.

    There is virtually no way to lose these slips once you have equipment stored away, so rest assured this system put together by the moogles is super safe.
    (9)
    Devin "Camate" Casadey - Community Team

  8. #28
    Player Tigeriris's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Corvinus
    World
    Ragnarok
    Main Class
    DRK Lv 95
    Will it be safe when servers merge?
    (0)

  9. #29
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Tigeriris View Post
    Will it be safe when servers merge?
    Yes.

    123457890
    (3)

  10. #30
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,251
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    its really scary that i can just toss one item and poof!
    You cannot toss the slip when you have items stored, as several people including Camate of the community team have posted. You have nothing to fear.

    Will it be safe when servers merge?
    Of course it will be. They would tell you if it wasn't.
    (0)

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