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  1. #261
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    What was that? Could you speak up... all I heard was whine whine whine boo hoo boo hoo...
    (0)

    ~Party Rock Anthem~

  2. #262
    Player Swords's Avatar
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    Mar 2011
    Posts
    354
    Quote Originally Posted by LeaderofAtlantis View Post
    I've often wondered why the 3 Zilart Beastmen don't have HNM Leaders. I mean, the 3 original Beastmen have soloable leaders now, sure, but the Zilart Beastmen have never had such leaders. It would be cool to finally see them get leaders. I mean having an Antican that looks like no other or a Sahagin or Tonberry that looks like no other would be great I think. I also wouldn't mind seeing a more formidable boss for the Gigas make an appearance. He could appear in Vunkerl in the past so as not to hinder people in Delkfutt's Tower doing Zilart Missions or A Crystalline Prophecy.
    Tonberries do have their own leader called Grav'iton, you face him during RoZ Mission 4.

    The Ocean Sahagin I believe is considered the Sahagin's leader along with Coral and Abyss Sahagin. Considering they wanted little to do with the Crystal War, and wanted to stick to their life as simple fisherman they probably didn't need anything beyond a village elder.

    From the Bastok Rank missions you hear mention of a "Queen" which makes sense for an ant colony, but you don't see her in the game which also makes sense because a queen ant is typically defenseless aside from her army. In light of this I think the Antican Consul is considered the head general of the Antican Armies.

    Now Gigas on the other hand don't have a leader. I think alot of it has to do with the Gigas were merly hired as Mercenaries and Buldiers from their northern homeland by the Shadow Lord. They were pretty much abandoned after the Shadow Lord's defeat leaving them scattered about much like the Orc and Giga's remnants in Tavnazia. Being they're intelligence is lacking, poor communication skills, and lack of time spent in the Southern Contenients it would be a miracle they would ever become organized enough to have a leader.
    (0)

  3. #263
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Swords View Post
    Tonberries do have their own leader called Grav'iton, you face him during RoZ Mission 4.

    The Ocean Sahagin I believe is considered the Sahagin's leader along with Coral and Abyss Sahagin. Considering they wanted little to do with the Crystal War, and wanted to stick to their life as simple fisherman they probably didn't need anything beyond a village elder.

    From the Bastok Rank missions you hear mention of a "Queen" which makes sense for an ant colony, but you don't see her in the game which also makes sense because a queen ant is typically defenseless aside from her army. In light of this I think the Antican Consul is considered the head general of the Antican Armies.

    Now Gigas on the other hand don't have a leader. I think alot of it has to do with the Gigas were merly hired as Mercenaries and Buldiers from their northern homeland by the Shadow Lord. They were pretty much abandoned after the Shadow Lord's defeat leaving them scattered about much like the Orc and Giga's remnants in Tavnazia. Being they're intelligence is lacking, poor communication skills, and lack of time spent in the Southern Contenients it would be a miracle they would ever become organized enough to have a leader.
    I do remember Grav'iton, but was thinking more along the lines of something that replaces the Tonberry Pontifex in the Den of Rancor. The same goes for the Ocean Sahagin and the Antican Consul. To me, these are like the Yagudo Avatar, Orcish Overlord, and Diamond Quadavs for those Beastmen.

    Now as for the Gigas, you're probably right. Their leader, if it did exist, would be in their homeland which we can't get to at the moment.
    (0)

  4. #264
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    He could be on vacation in fauregandi or something
    (0)

  5. #265
    Player axlzero's Avatar
    Join Date
    Apr 2011
    Location
    sandoria
    Posts
    41
    What if you could not bot the nm i would like to see the following changes done to fafnir, niddogg, behemoth king, behemoth, adamantoise and aspid

    when any wyrm appears in zone the fly in from way up high and strafe the ground with fire and other attacks where they are gonna land. Can also do touchdown on landing makeing everyone within range stunned. Anyone withing range of earea is severly crippled so everyone will half to run at it from some distance away if the wyrm is a non flyer then it appears out of a posion cloud and spike flails wildly for 30 seconds also reduce the time that they spawn from 21 hours to 6 hours. also would like to see that fafnir and niddogg can appear at the same time together and if all wyrms are not killed within a certaion amount of time the surviveing wyrms start to move from zone to zone til they get to a gathering point once there any wyrms killed reappear and you half to fight all 6 if they are not killed withing 12 hours then then bahamut spawns with them i think the gathering points should be a big map earea so low level players can see them if they dare but can avoid them.

    behemoth and king behemoth should be updated also i notice that the behemoths dominion were KB spawns have high overlooking cliffs what if the behemoths jumped down from those cliffs and caused a massive AOE lightling shockwave from the impact. To make things more fun 4 behemoths appear at a time and kaiser behemoths become a new thing kaiser could drop the same things at king behemoth. every time the behemoths spawn 1 kaiser behemoth spawns with them. When king behemoth spawns he is protected by 4 kaiser behemoths 8 guardian behemoths and 16 regular behemoths that appear all over the zone also king behemoth because of the new found difficulty from this should be 100% drop on d ring guardian behemoth should be 25% and kaiser 10% and pixie earring could drop with defending ring

    i have some other ideas for aspid there basically the same as behemoth i would like to see the hnms drop a item that can be reused that ill allow people to force pop the fights every 24 hours each key item for a specific hnm
    (0)

  6. #266
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    While the intro would be cool it might be a little over the top. However a stun zone just before/during spawn idea wouldnt be a half bad idea, the only problem is botters would still win because their bots would go off the moment stun wears so it wouldn't be much different than if it just spawned. They could always make it where the duration of stun is random, but then you run into the problem of is that really fair claim because first ones to move again will get claim. I suppose you could throw a monkey wrench into the theory, by saying the random duration would leave said claimer potentially defenseless if for instance a WHM or BLM claimed but the rest of the group were stunned for another 30 seconds leaving them to potentially die. But I digress, I am just throwing some random thoughts out on it.
    (0)

  7. #267
    Player skirmishinghowl's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    9
    Character
    Skirmishinghowl
    World
    Cerberus
    Main Class
    SAM Lv 90
    idea sounds good till you think of the fact botters will also have speed hacks or THFs flee will win everytime, I do not support the idea of raising the levels, want a challenge? go solo those NMs, or don't grab crour buffs/atmas to fight in abyssea, there is plenty of things to do for a challenge other then holding onto old crap, seriously why not just say return us to level 75 instead? all HNMs fixed! there is no use in gaining levels if everything is still hard to kill with 50 players, might as well say they should raise the level of west ronfaure rabbits to 90 too since they are no challenge now, end rant
    (0)
    Cerberus

  8. #268
    Player
    Join Date
    Mar 2011
    Posts
    206
    I want a few zones where players can engage each other without being under the effect of charm.
    make these new zones have some VERY desirable HNMs pop.
    I want to see players fighting lvl 150 HNMs, while other players pick them off one at a time.
    This would do so much for the game as it stands.
    If not for the pure LOL factor, impliment this to give RNGs a reason for existing.
    Think of how fun it would be to sidewidner>barrage>sidewinder>EES some Ochain/Dring PLD in the booty while an HNM nomnoms his face
    (0)

  9. #269
    Player Orson's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Orsondara
    World
    Shiva
    Main Class
    WAR Lv 95
    It's hard to believe there are actually people with ideas that are worse than Natenn's. I honestly wonder how many of these people have been in a serious HNMLS. It's no wonder we had so many years of game sucking if these were similar to the average suggestion back in the day.

    Herp de derp... You know what would be fun if we had it so we did an event that lost us exp, gil, and randomly destroyed pieces of gear, oh did mention it'd be full PVP too so that you would never get rewarded because idiots would just spend solo their time ganking instead of fighting the retarded AV clones through out the areas
    (2)

  10. #270
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Orson View Post
    It's hard to believe there are actually people with ideas that are worse than Natenn's.
    Quote Originally Posted by Orson View Post
    forcing people to play at inappropriate hours makes no sense.
    People have stated time and time again that the HNM/Fights that are being requested don't have to be 21-24 hour pops, they can pop hourly. So why you, and others like you, are hanging on details of past HNM like this is unknown.

    Similarly, if more long spawn HNM are added; you don't have to play at unreasonable hours. If you're not online, you don't kill it. Simple.

    But we get it, you don't like HNM. Spend your time constructively instead of whining and posting anti-HNM drivel in this thread. There's casual content out there for you. No one is asking for less of that to be added, so why do you need to sit here and cry because some people are asking for HNM?

    Edit:
    As for those of you complaining about bots; there are many work arounds SE could use. One of them being DI/SW pop-like systems (and people stating THF or Flee Hackers would always claim them have clearly never camped such HNM). Others include increasing lockout time, then randomly choosing a claimant from all of those who have acted on the monster during lockout. The list is endless.

    I don't think the HNM system should be dropped because of Square's inability to fix a problem that's existed for years. How about taking a few days to figure out a fix for bots (like it's hard?) then get some new HNM out there (again, for those who want to participate in that - if you don't, more power to you.)
    (1)
    Last edited by Dazusu; 04-04-2011 at 10:14 PM.

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