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  1. #2241
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,097
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    I agree that a cross-server party finder is likely impossible without major changes that they couldn't do at this point, but linking AHs could be very possible since it would be mostly backend work. Whether it's a good idea for the health of the game is debatable.

    You seem to be arguing against things I never said. I can't say I've ever told anyone on these forums they should transfer to Leviathan, and I definitely never said to force people to leave Asura. In fact, in the text you quoted I was suggesting ways to encourage people to leave of their own accord and also said that I know that some people prefer a packed server.
    (0)
    It's your server.

  2. #2242
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,289
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Catmato View Post
    I agree, although I don't think just free transfers would be enough. Even if you can leave at no charge, what's the incentive? Clearly some people enjoy a packed server and wouldn't leave without some major changes to the game like, for example, linked AHs or cross-server party finder. Especially considering they could very well lose their name in the process.
    For high pop servers FFXIV lifts the typical limits and also lets you transfer as many characters as you have on that server at once. That is, the usual cap on the amount of gil you can take with you is lifted, among other things. They could also offer temporary perks like XIV does, where transferring from a "congested world" to a "preferred world" confers a limited time double XP bonus.



    They won't give free transfers because most of the people on Asura paid to go there, they want to be there. They don't want to be on your server at all.
    There are existing players on Asura who don't completely like it who might transfer if they didn't have to pay for it- they just don't dislike it enough to spend money to get away from it.
    (0)

  3. #2243
    Player Grenik's Avatar
    Join Date
    Feb 2021
    Posts
    1
    Character
    Kaar
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    A suggestion perhaps, not sure if this was mentioned prior, enable the SendPOL flag on all items to be moved over to mules. This could help with the storage issues, and allow players that no longer use an old main to move over any relevant items. Or the off chance you win a bonanza REMA it's not stuck on a mule.
    (0)
    Last edited by Grenik; 02-06-2021 at 03:38 AM.

  4. #2244
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Pixela View Post
    Add an NPC in each nation, that tells the player where the Domain Invasion Dragon is due to spawn next.

    A lot of people cannot get onto unity chat often, this is something that really needs to be added as new players (and a lot of older ones) often have no way outside of continually spamming to get on unity chat and waiting for a message have no way to know where it is.
    When I advise a new player how to do Domain Invasion, trying to tell them how to know where a dragon is due is a nonsense.

    "how do I know where a dragon is going to be?"
    "well it tells you on unity chat"
    "I can never get on unity chat, how else can I know?"
    (0)

  5. #2245
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    BLM Buffs:

    The biggest problems with BLM are

    A) their singular source of damage is nukes, and they don't do enough damage to compare with a melee DD spamming WS + normal melee dmg
    B) Their nukes are finite, they can run out of MP (a melee can constantly spam)
    C) their nukes take too long still to cast

    The positives are they are out of melee range, however Corsair, Ranger, Summoner, Scholar are still far better.

    What I would suggest (I'm not a BLM main anymore so if anyone has better suggestions, post away):

    1) vastly increase the dot damage from Burn, Shock, Rasp, Choke, Drown significantly (and increase the MP cost), these spells should be just below the kind of dmg a melee gets from hitting a monster normally. Elemental debuffs should be considered the "melee damage" for a blm.

    2) give BLM a new Job Trait that increases the amount of TP they get from using spells (to use Myrkr WS more, even on proper group fights)

    3) give BLM a new job ability that lowers cast time of spells.

    A BLM can no longer just fall back on nukes, they need another source of damage and the most obvious answer is elemental debuff dots, which should be around 30-40% of their overall dmg.

    I know a fear is, things like this would make them stronger at soloing things however cor, sch and rdm can already do that anyway.
    (0)

  6. #2246
    Player Tsukihika's Avatar
    Join Date
    Jan 2021
    Posts
    62
    Character
    Hikarushi
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Pixela View Post
    2) give BLM a new Job Trait that increases the amount of TP they get from using spells (to use Myrkr WS more, even on proper group fights)
    There already exists a job trait that gives BLM TP from using spells called Occult Acumen. They could instead simply give BLM higher tier of this trait. As it stands, BLM only has this trait up to tier 2, whereas sch has tier 3 and DRK has tier 5. Honestly DRK would do just fine without this trait. How often do we use elemental nukes on DRK?! They probably gave BLM such a low tier occult acumen for "balance reasons", but considering how BLM is falling behind other jobs these days, increasing that trait level wouldn't be particularly game breaking anymore.

    We only really need to have BLM buffed to a point where having one around is sweet by giving them some special ability/spell/ws that makes having one around invaluable, but not to the point where everyone feels pressured to come as BLM to event. Red mage could be argued to be "almost there", as having one around for distract 3, frazzle 3, dia 3, addle 2, and so on is really nice for the harder content. More often than not, however, we tend to just roll without a red mage in party. There is simply sheer lack of hard enough content to warrant having a red mage around right now. Giving BLM something like ability to shatter enemy magic defense big time, would not only boost their own dmg output, but also increase their status to RDM level of nice to have one around at least. This would also turn BLM into backup option to idris geomancer as far as reducing enemy magic defense goes, in case nobody in party happens to have idris geo, further increasing the value of this particular job.
    (0)

  7. #2247
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Add an "equipment changed" message when using equipsets. It's annoying to have the message on normal macros and no message on equipsets, I often keep checking my gear actually changed because there is no message.
    (0)

  8. #2248
    Player Laruni's Avatar
    Join Date
    Feb 2018
    Posts
    7
    Character
    Laruni
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Using the command /equipset # echo will print in log if the set equips.
    (1)

  9. #2249
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Oh, great thanks.
    (0)

  10. #2250
    Player Monsuta_Man's Avatar
    Join Date
    Dec 2020
    Posts
    48
    Character
    Monsutawoman
    World
    Bahamut
    Main Class
    THF Lv 45
    Do we have a Blue Mage trust? More trust and additions to the actual system would be neato
    (0)

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