I had a feeling you were going to bring up that figure.
Let's go through the math. Are we assuming 0 level difference and a 1handed weapon?
300/250 = 1.20 cRatio (with condition dLVL=0).
pDIF_min = 0.94
pDIF_max = 1.44
pDIF_average(assuming modal distribution; no proof of this but since I assume it for both, shouldn't hurt) = 1.19
330/250 = 1.32 cRatio
pDIF_min = 1
pDIF_max = 1.58
pDIF_average = 1.29
d(pDIF_min) = +6.4%
d(pDIF_max) = +9.7%
d(pDIF_average) = +8.4%
Predicted increase from adding 30 Attack in this case was 10%. What's the actual increase?
Less than the predicted figure, as GG implied. Level correction can make it more but still... the Attack approximation does work nicely as an approximation.Originally Posted by Greatguardian
inb4 you bring up an extreme case of pDIF bounds shifting like on ranged attacks or try to compare maxima and minima after the randomiser to inflate the percentage increases.
Now the math side is out of the way, FFXIAH ranking means nothing. Having a Maat's Cap simply means you have the patience to grind jobs... nothing more. It says nothing about your ability with each individual one, and indeed Maat's Cap is actually a stigma as most pre-Abyssea Maat's Caps were shockingly terrible.
To speak in plain, harsh terms - I would be ashamed of having that gear if I had all of those levelled jobs.
As for my character, bite me: http://www.ffxiah.com/player/Bahamut/Raenryong