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  1. #3
    Player Seish's Avatar
    Join Date
    Aug 2011
    Posts
    106
    Character
    Topshelf
    World
    Asura
    Main Class
    MNK Lv 99
    I didn't include everything, but I got a bulk of it. I agree that you should break them up in smaller chunks, but discussing ideas freely in here won't hurt and will help you flush it out when you feel ready to suggest it in the QoL thread. Even if you don't agree with everything I put, chances are someone may have these same questions. Use this time to understand other ways to view this so you can lay out/articulate the responses. I like it though. Please know this is constructive and I hope that my take makes sense.

    Quote Originally Posted by Venat View Post
    Majority of these are QoL

    Teleports/Warps

    Build a UI option to use the warp, teleport to any crag/crystal and retrace commands.
    I like this idea, but before we get this we should ask them to revamp the UI system. They were about to do it before later backing out.


    Quote Originally Posted by Venat View Post
    Starting Skill Rate

    All combat and magic skills from the start of the game maxed at 300/350.

    You quickly out level the skill rate gain and its boring to spam sparks items for skill gain.
    I do not agree with this. Being an adventurer is hard work. If you don't want to spam spark items, then eat some food that enhances skill up and do it the old fashion way. This game should stop spoon feeding players easy content.


    Quote Originally Posted by Venat View Post
    Quest/Important markers

    Helpful guide markers for map/npc heads for unlocking trusts, rank missions, Records of Eminence starting bits.
    There is ffxiclopedia that has all this information. Being forced to look at it to learn where it is helps you understand the detail of this game.

    Quote Originally Posted by Venat View Post
    Weapon Skills

    All weapons types should have a AOE weapon skill.

    Combat for some of the jobs is lacking cus the lack of a area of effect weapon skill.
    What jobs?

    Quote Originally Posted by Venat View Post
    Allow for more weapon skill builds

    STR shouldn't be the only stat Samurai uses for example. They should be allowed to use other parts of the stat on their gear for other new weapon skills.
    I don't agree with this since we have afterglow, enhancing spells and songs, as well as food, that greatly improve the capabilities of any job. However, I think that They could build more into Skillchains with aftermath effects.

    Quote Originally Posted by Venat View Post
    Direct item to currency storage

    All currency items no longer drop from loot pool to inventory but directly to our stored currency menu. Such as beastmen seals, crystals, vouchers etc. Which can be taken out by the storage npcs at a later date.
    I think the Gob NPC should be able to store them and it should be list under the currency 2 as a way to reflect on how much a player has.

    Quote Originally Posted by Venat View Post
    Relics

    Relic/Mythic/Empyean/Aeonic weapons should be more on pare in damage and Augmented weapon skill options.

    Remove main stats/weapon skill on the weapon. Let the player choose what stat and weapon skill they want there. If lets say your working on a dynamis relic and it becomes no longer best in slot to use its weapon skill, you have a option to change your stats and use the merit weapon skills instead and adjust the main weapon skill stats on the weapon.
    They said they will enhance all relic weapons at a later time. This was brought up when they addressed that they did not enhance MNK's final heaven and their rational. That stated, I do not agree with the fluidness of the idea of being able to remove main stats and weapon skill. This game is not meant to be easy and requires work. How many players farmed the materials for REMA and would feel their hard work meant nothing if they did this? Just put the work in and get the other WS's if you really desire for BIS.

    Quote Originally Posted by Venat View Post
    Allow everyone to unlock and merit to max all the merit weapon skills.
    This game is about choices. Not everyone can main everything. This forces people to pick their specialty and stick with it. Now of course, you can in theory merit a ton of these WS one time and achieve some of what you're asking for. But the WS's wont be as strong. And I agree with it. If everyone had this, it has the potential for others to force players into jobs they may not want to play.

    Quote Originally Posted by Venat View Post
    Server Merge

    Other servers other then Asura seem a lot less active and hard to look for random players to do content with. I shouldn't be charged $18 to move to a server to actually play with people. If that's the case id just quit.
    I don't think it's that high. But even so, the FFXI team needs funds to make money. The easier method would be to have optional server transfers from Asura to less populated servers. They've done this with Carbuncle and Hades, for example, and it came to no cost of the player. This would allow server population to balance out and resources to be scattered more.


    Quote Originally Posted by Venat View Post
    Hi Res Textures/New Engine

    Modders shouldn't be the ones improving the games visuals. Since the game is PC only this shouldn't be a problem and would be a huge draw for returning players. Players recreating parts of the game in unreal engine seem to do wonders in combating old engine problems of the game. Such as draw distance and animation lock.
    I am for this, but where will the money come from to rework the entire game?

    Quote Originally Posted by Venat View Post
    Remodeling Parts of the Game

    With the goobue mount added players can now see over mountains exposing the void of the game.
    I completely agree and would love for them to make secret caves/dungeons that only appear in certain times and/or only accessable by special chocobos/mounts.

    Quote Originally Posted by Venat View Post
    Removing Examine text from the Game
    You should know. There has been threads that had a LOL player thread in which players that were geared poorly were mocked behind their back. The examine feature at least warned them someone was looking at what they had.

    Quote Originally Posted by Venat View Post
    Targeting through walls

    Shouldn't be a reason I am able to target npcs or other players through walls.
    An engine issue I think but I could be wrong. If it is, it won't be easy to fix unless they recreate the engine from scratch which is $$$. Anyone with knowledge on this, please enlighten us on this possibility.
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    Last edited by Seish; 12-15-2019 at 01:49 PM.