I didn't include everything, but I got a bulk of it. I agree that you should break them up in smaller chunks, but discussing ideas freely in here won't hurt and will help you flush it out when you feel ready to suggest it in the QoL thread. Even if you don't agree with everything I put, chances are someone may have these same questions. Use this time to understand other ways to view this so you can lay out/articulate the responses. I like it though. Please know this is constructive and I hope that my take makes sense.
I like this idea, but before we get this we should ask them to revamp the UI system. They were about to do it before later backing out.
I do not agree with this. Being an adventurer is hard work. If you don't want to spam spark items, then eat some food that enhances skill up and do it the old fashion way. This game should stop spoon feeding players easy content.
There is ffxiclopedia that has all this information. Being forced to look at it to learn where it is helps you understand the detail of this game.
What jobs?
I don't agree with this since we have afterglow, enhancing spells and songs, as well as food, that greatly improve the capabilities of any job. However, I think that They could build more into Skillchains with aftermath effects.
I think the Gob NPC should be able to store them and it should be list under the currency 2 as a way to reflect on how much a player has.
They said they will enhance all relic weapons at a later time. This was brought up when they addressed that they did not enhance MNK's final heaven and their rational. That stated, I do not agree with the fluidness of the idea of being able to remove main stats and weapon skill. This game is not meant to be easy and requires work. How many players farmed the materials for REMA and would feel their hard work meant nothing if they did this? Just put the work in and get the other WS's if you really desire for BIS.
This game is about choices. Not everyone can main everything. This forces people to pick their specialty and stick with it. Now of course, you can in theory merit a ton of these WS one time and achieve some of what you're asking for. But the WS's wont be as strong. And I agree with it. If everyone had this, it has the potential for others to force players into jobs they may not want to play.
I don't think it's that high. But even so, the FFXI team needs funds to make money. The easier method would be to have optional server transfers from Asura to less populated servers. They've done this with Carbuncle and Hades, for example, and it came to no cost of the player. This would allow server population to balance out and resources to be scattered more.
I am for this, but where will the money come from to rework the entire game?
I completely agree and would love for them to make secret caves/dungeons that only appear in certain times and/or only accessable by special chocobos/mounts.
You should know. There has been threads that had a LOL player thread in which players that were geared poorly were mocked behind their back. The examine feature at least warned them someone was looking at what they had.
An engine issue I think but I could be wrong. If it is, it won't be easy to fix unless they recreate the engine from scratch which is $$$. Anyone with knowledge on this, please enlighten us on this possibility.


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