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  1. #1
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    307
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99
    A topic was started about the Domain Invasion daily point cap. Some short-sighted grumbling about the structure of a 24 hour cycle.

    There are very valid reasons why our FFXI development and design team made this choice.

    Below is the response i left in the original topic.

    The interface of these changes that SE has made on official servers concerning daily caps is due to the heavy usage of Bots/Scripts and (ToS violations) that had and even are being used for the Domain Invasion currency. Beads/Silt/Stones/Lixirs/and now D.I. points. In a perfect world the player base would consist of 100% honest people that have the utmost integrity, but due to rotten entitled types that break the ToS agreement to advance their accumulation of pixels far beyond what they would be capable of without the cheating; SE has and must put into place limitations around a real life cycle of time as to not allow for these bot+script users outrageously inflated advantages accumulating points, materials, items and equipment.

    I applaud them for this design.

    ~ I believe they should build upon this configuration of content with new monthly installments of this very type of community accessible notorious monster battle by adding a single domain invasion notorious monster battlefield to each of the original + Zilart + CoP outdoor areas.
    ~ The hard cap of 80 D.I. points daily would remain for the Rhapsodies of Vana'diel D.I. Each newly created D.I. could add an additional daily cap increase of 20 points per associated victory through key item acquisition.
    ~ The new D.I. notorious monsters i propose would each have an unlock upon their individual key item acquisition to a small number of specific rewards linked to the D.I. key item.
    ~ Each new D.I. NM can for sure be themed around the environment of the area and enemy types that currently inhabit those areas.
    ~ Each new D.I. would be scheduled into the spawn cycles making the deliberate decision and travel of a character to a necessary battlefield a core prerequisite for participation.
    ~ Rhapsodies of Vana'diel D.I. and the proposed original+Zilart+CoP D.I.'s could have an unchained spawn cycle once 3-4 months of new introductions of D.I. NMs are made.

    ! The one concern i have currently about the evolved/enhanced D.I. concerns the 1000 point ammunition for bullets/arrows/bolts if they are lost by a /ra command while equipped in the ammo slot. These new bullets/arrows/bolts need to be given a stat and displayed with a stat along the lines of "Attain unlimited shot" or "Unlimited shot recast is removed". Another less punishing way to prevent the complete loss of a 1000 point ammo would be to switch the ammo reward to a quiver that would dispense a number of ammo per a set time cycle (I would suggest a quiver per 72 hours).
    (1)
    Last edited by TullemoreAsuraFFXI; 12-12-2019 at 02:50 PM.

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,431
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by TullemoreAsuraFFXI View Post
    A topic was started about the Domain Invasion daily point cap. Some short-sighted grumbling about the structure of a 24 hour cycle.

    There are very valid reasons why our FFXI development and design team made this choice.

    Below is the response i left in the original topic.

    The interface of these changes that SE has made on official servers concerning daily caps is due to the heavy usage of Bots/Scripts and (ToS violations) that had and even are being used for the Domain Invasion currency. Beads/Silt/Stones/Lixirs/and now D.I. points. In a perfect world the player base would consist of 100% honest people that have the utmost integrity, but due to rotten entitled types that break the ToS agreement to advance their accumulation of pixels far beyond what they would be capable of without the cheating; SE has and must put into place limitations around a real life cycle of time as to not allow for these bot+script users outrageously inflated advantages accumulating points, materials, items and equipment.

    I applaud them for this design.

    ~ I believe they should build upon this configuration of content with new monthly installments of this very type of community accessible notorious monster battle by adding a single domain invasion notorious monster battlefield to each of the original + Zilart + CoP outdoor areas.
    ~ The hard cap of 80 D.I. points daily would remain for the Rhapsodies of Vana'diel D.I. Each newly created D.I. could add an additional daily cap increase of 20 points per associated victory through key item acquisition.
    ~ The new D.I. notorious monsters i propose would each have an unlock upon their individual key item acquisition to a small number of specific rewards linked to the D.I. key item.
    ~ Each new D.I. NM can for sure be themed around the environment of the area and enemy types that currently inhabit those areas.
    ~ Each new D.I. would be scheduled into the spawn cycles making the deliberate decision and travel of a character to a necessary battlefield a core prerequisite for participation.
    ~ Rhapsodies of Vana'diel D.I. and the proposed original+Zilart+CoP D.I.'s could have an unchained spawn cycle once 3-4 months of new introductions of D.I. NMs are made.

    ! The one concern i have currently about the evolved/enhanced D.I. concerns the 1000 point ammunition for bullets/arrows/bolts if they are lost by a /ra command while equipped in the ammo slot. These new bullets/arrows/bolts need to be given a stat and displayed with a stat along the lines of "Attain unlimited shot" or "Unlimited shot recast is removed". Another less punishing way to prevent the complete loss of a 1000 point ammo would be to switch the ammo reward to a quiver that would dispense a number of ammo per a set time cycle (I would suggest a quiver per 72 hours).
    Honestly, I think you misunderstand the reason for their gripes and how they would like to see it resolved.

    The complaint is that there are already too many daily activities that take up a lot of your time if you want to hit them all, and domain is moreso than most. They're proposing a weekly limit instead of a daily limit (the exact limit itself I'd say is open to debate. Then they can say set aside one or two days and play for the needed length of time, and make it easier to manage the stuff they need/want to do every day. This doesn't mean they can get more stuff, it only means more flexibility as to when they do that stuff.

    Bots don't really care if content limits are daily weekly monthly or yearly. They will be set up to farm the content optimally regardless. It's really not a good reason not to do something that would improve quality of life for the players.
    (0)