Results 1 to 6 of 6

Hybrid View

  1. #1
    Player madmartin's Avatar
    Join Date
    Aug 2011
    Posts
    74
    Character
    Julissa
    World
    Asura
    Main Class
    RDM Lv 20
    pretty much everything you want to change is half the reason people still play this game and why it has a niche - horizontal progression and lots of items for different situations to swap out.
    (1)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,312
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by madmartin View Post
    pretty much everything you want to change is half the reason people still play this game and why it has a niche - horizontal progression and lots of items for different situations to swap out.
    The reason I still play this game has nothing to do with those things and I too wish this were streamlined at least a little bit, there is just way too much stuff to carry around, its almost like a scheme to get you to pay for more characters than you should really need.

    For me, it was the community, the story, the freedom to play the way you want (no making stats obsolete just because the devs said so) the huge range of content, the variety of distinct jobs that all function differently rather than just being different flavors of the same thing, the huge world, and the sense of accomplishment when you beat stuff. The need to carry 343 items per job that you wear for 1 second each every few minutes is at the very bottom of my favorite features list- I like the game in spite of it, rather than because of it.

    I think there are better ways that they could accomplish this to get the same effect with less of the frustration that comes with setting it up and juggling jobs.
    Sort of like the automaton inventory, where you have a library of permanently aquired modifiers for stats, abilities, and additional effects . You could have one of these special inventories for every modifiable job ability, and they would just work, without having to create macros and gear sets in many cases (where you're always using the same items for a particular ability).

    You could easily change what you're using with a subcommand button in the abilities menu-
    Abilities > Provoke > Select Modifiers
    for example. It makes a lot more sense for situational "gear" like this to be implemented in th is fashion, since tying these stats to real peices of equipment like pants and stuff is just silly, even in a fantasy world it's dumb instantly taking off and putting on pants for seconds at a time.

    I'm glad that thing I got from XYZ fight years ago might still be useful, but at the same time it's annoying to still carry it around. This way you could keep its benefits and still have room for new loot, and be able to change jobs much more quickly.


    The inventory bloat, and the time it takes to actually set up for the first time (and move items around if you can't carry it all with you) is literally my least favorite part of the game.
    (0)
    Last edited by Alhanelem; 08-16-2019 at 07:39 AM.

Tags for this Thread