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  1. #161
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    when did i ever say it was for Y/G/K?

    Quote Originally Posted by Rambus View Post
    I will admit I am just here checking out on situations, i have no idea on 90 math esp inside abyssea. I do not really look at my screan. So i cannot say yeah my war has this attack for ws, mnk has that, job z had xxx str xxx attack.

    I can say this though namas arrow needs huge amounts of attack. i ussed STR/ R attack atma, VV, R attack/ R acc atma

    food still gave me more damage
    berserk on top of that still gave me more damage
    warcry on top of that gave me more damage

    so where is this cap?????

    when i was on war getting attack song I would pop a lot more 4k raging rush vs without ( useally only pop that with warcry)

    and double haste assumes you are always on mobs, witch is more untrue then is
    I would kill to test haste/ march/ and attack song. i soloed scs just on haste a lot ( without is tricky)
    (0)
    Last edited by Rambus; 04-02-2011 at 12:40 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #162
    Player Greatguardian's Avatar
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    Quote Originally Posted by Rambus View Post
    my sam/war. haste and attack plz
    Yoichi Sam/War? This is a terribad case of looking at WS spikes versus WS frequency. Haste is Haste, WS frequency is WS frequency. You may not hit Epeen Namas's every shot, but you're getting a healthy chunk more WS with the added Haste assuming you're actually hitting Namas every time you break 100TP. Even with TP overflow from using a Quint Spear, this is situational at best, and would probably rank as one of the only situations in the entire game where Min/March would work out even remotely close to March/March; and then only if you're the only DD in the party, or are otherwise getting unique songs.
    (1)

    I will have my revenge!

  3. #163
    Player Karbuncle's Avatar
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    Quote Originally Posted by Rambus View Post
    when did i ever say it was for Y/G/K?
    Oh, You use Namas Arrow on your SAM... Okaaay i missed that. Edit: I'll let GG take over.

    Did you use to Post on KillingIfrit? About SMN Stuff i think? Have an Avatar with your character leaning against a tree with Carby by you?
    (1)
    Last edited by Karbuncle; 04-02-2011 at 12:43 PM.

  4. #164
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Greatguardian View Post
    Yoichi Sam/War? This is a terribad case of looking at WS spikes versus WS frequency. Haste is Haste, WS frequency is WS frequency. You may not hit Epeen Namas's every shot, but you're getting a healthy chunk more WS with the added Haste assuming you're actually hitting Namas every time you break 100TP. Even with TP overflow from using a Quint Spear, this is situational at best, and would probably rank as one of the only situations in the entire game where Min/March would work out decently; and then only if you're the only DD in the party, or are otherwise getting unique songs.

    more damage on ws, more damage on sc. like i said i can already frequently solo sc with just haste spell.

    wonder what it be like meleeing a mob nearby and just go nuts shooting at NM.

    safe, out of aoe, almost hate free damage XD

    the double march thing is still assuming you are always on NM -.-
    (0)
    Last edited by Rambus; 04-02-2011 at 12:45 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #165
    Player Greatguardian's Avatar
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    To be honest I was posing the question for Tenshibaby anyways. Even if Namas Arrow SAMs constitute an entire 1% of the FFXI population (highly doubtful), saying that March/March thoroughly wins 99% of the time is still correct. Even in the case of Namas SAM, I'd think March/March would destroy March/Min; just by a smaller margin than with other jobs. I suck at ranged damage formulas though so I'll leave it up to someone else if they want to mess with that.

    Edit: Increased Skillchain damage as a reason to place WS damage over WS frequency? Just no.
    (1)

    I will have my revenge!

  6. #166
    Player Rambus's Avatar
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    Quote Originally Posted by Greatguardian View Post
    To be honest I was posing the question for Tenshibaby anyways. Even if Namas Arrow SAMs constitute an entire 1% of the FFXI population (highly doubtful), saying that March/March thoroughly wins 99% of the time is still correct. Even in the case of Namas SAM, I'd think March/March would destroy March/Min; just by a smaller margin than with other jobs. I suck at ranged damage formulas though so I'll leave it up to someone else if they want to mess with that.

    Edit: Increased Skillchain damage as a reason to place WS damage over WS frequency? Just no.
    1. I guess, anyways the double march thing has to assume always on NM, tank mnk sure ( when does mnk hit delay cap anyway with trait?)

    Maybe he is telling you think about running in and ws and running out witch I was saying.

    double march... though I guess it has to be tested on NM i really do not know but without extra attack on top those atmas i cannot oneshot exp mob because damage is too low. I can oneshot EXP mob because of sc when berserk is up. I was soloing sc with just haste spell so added with march II how does march I really help?

    on worms in la thene

    800 ish with nothing
    1400 ish with food
    1800 ish with food and zerk
    up to 2500 with berserk food and warcry

    really crazy. I just got it so i could be wrong i guess because I just got it, but the damage increase with buffs just off food and berserk is insane. my friend though it could crt because of the large difference when i was doing trails with her outside abyssea.
    (0)
    Last edited by Rambus; 04-02-2011 at 12:57 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #167
    Player Greatguardian's Avatar
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    Adding March 1 is a 27% increase in attack speed over just using March2/Haste/Gear. I'd say it helps a lot.

    Edit: I really have yet to meet a single competent group that ran in/out to damage things. Really. Not one. Why in the hell would a DD be there if they're not engaged? They're a complete waste of space. If you have too many DDs in a group to put on the NM, fight two different NMs.
    (1)

    I will have my revenge!

  8. #168
    Player Rambus's Avatar
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    I thoguth you where in here ealier or a different thread talking about some NM being spammy that 1 whm can't really handle it
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #169
    Player Greatguardian's Avatar
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    Quote Originally Posted by Rambus View Post
    I thoguth you where in here ealier or a different thread talking about some NM being spammy that 1 whm can't really handle it
    I said 1 WHM shouldn't be healing 5 DDs. I never said any NM was too spammy for a WHM to handle healing 1-2 people. I also don't know of any NM that needs more than 1-2 DDs. If you have those 1-2 DDs and a WHM, you absolutely don't need extra DDs running around the sidelines and WS'ing it. Those DDs can either not be there, or can pair up with another healer and do a second NM in a different part of the zone.

    Edit: And I never listed TP feed as the reason multiple DDs die. In fact the entire purpose of that post was to say that it had nothing to do with TP feed. Having 5 DDs on the NM is not going to kill you because the NM got Spammy. It's going to kill people because 1 WHM can only cast 1 spell at a time. If they're curing one person, another is not being cured. If you leave 5 DDs to a single WHM, they will have to cut their losses and drop people for the sake of the whole.

    That said, no one should ever be bringing 5 DDs and 1 Whm to anything anyways. Really.
    (1)

    I will have my revenge!

  10. #170
    Player Rambus's Avatar
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    Quote Originally Posted by Greatguardian View Post
    I said 1 WHM shouldn't be healing 5 DDs. I never said any NM was too spammy for a WHM to handle healing 1-2 people. I also don't know of any NM that needs more than 1-2 DDs. If you have those 1-2 DDs and a WHM, you absolutely don't need extra DDs running around the sidelines and WS'ing it. Those DDs can either not be there, or can pair up with another healer and do a second NM in a different part of the zone.
    gate of hades or something...

    and sorry for wording it wrong you are right.

    what about that one NM that uses thunder to level up? the small group i ment just brews the crap out of it.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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