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  1. #11
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Dazusu View Post
    Neither of these will help a Paladin keep hate. Neither of these will keep a monster off a DD.

    The only way Paladin is going to tank again is if the game mechanics are drastically revised (ie, PDT caps at 25% for all jobs other than Paladin, and all mobs spam moves that remove shadows). Either this, or let Paladins do damage on par with real DDs (ala, WoW). Seeing as we're heading down that road anyway, why not?
    Still wouldn't make pld a tank again.
    (1)

  2. #12
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by rog View Post
    Still wouldn't make pld a tank again.
    Oh, that's right. We need to get rid of Counter too.

    Edit: Screw it, just give PLD Counter.
    (1)

  3. #13
    Player Runespider's Avatar
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    Mar 2011
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    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    That doesn't make it a useful job.
    It was one of the main tank jobs at 75 and that will probably return, doesn't matter what certain people thought of them being useful or not they were still used to tank everything by the vast majority of players, even in HNM shells.
    (0)

  4. #14
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Runespider View Post
    It was one of the main tank jobs at 75 and that will probably return, doesn't matter what certain people thought of them being useful or not they were still used to tank everything by the vast majority of players, even in HNM shells.
    The good players have always known pld was not a great choice. Abyssea has taught that to everyone. I don't see pld becoming popular again.
    (1)

  5. #15
    Player Runespider's Avatar
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    Mar 2011
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    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    The good players have always known pld was not a great choice. Abyssea has taught that to everyone. I don't see pld becoming popular again.
    Ultimately we will see what happens when they add new content, nobody really knows what they will do yet or how the players will fight it and Abyssea gives very little indication of how things will go in the future.
    (0)

  6. #16
    Player rog's Avatar
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    Mar 2011
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    Yeah, i still don't see people going back to less efficient strategies after such widespread change to a more efficient one.
    (1)

  7. #17
    Player Andylynn's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    Hate caps need fixing for pld if it's ever going to become useful again. Either raise, or remove its cap, while giving it natural +emnity on its current, or new skills, and you MIGHT see some use if it can actually hold again.
    (0)

  8. #18
    Player Dazusu's Avatar
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    Mar 2011
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    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by rog View Post
    Yeah, i still don't see people going back to less efficient strategies after such widespread change to a more efficient one.
    Except back then they were efficient. Throwing a MNK on Tiamat at Lv75 just wasn't viable, and the few times I seen Linkshells throw a MNK or a DRK on NMs like Tiamat, Cerberus or Khimaira; a wipe or a flail ensued. The problem is the content in the game got easier; the strength of characters versus the difficulty of content didn't scale. One accelerated, the other almost seemingly reversed.

    Maybe I'll level sync to a 75 mule and go throw two monks on Khimaira and see what happens. Guarantee it wont be "efficient"
    (1)

  9. #19
    Player Cream_Soda's Avatar
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    Mar 2011
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    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    ITT: Khim was hard to DD tank
    (1)

  10. #20
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Dazusu View Post
    Except back then they were efficient. Throwing a MNK on Tiamat at Lv75 just wasn't viable, and the few times I seen Linkshells throw a MNK or a DRK on NMs like Tiamat, Cerberus or Khimaira; a wipe or a flail ensued. The problem is the content in the game got easier; the strength of characters versus the difficulty of content didn't scale. One accelerated, the other almost seemingly reversed.

    Maybe I'll level sync to a 75 mule and go throw two monks on Khimaira and see what happens. Guarantee it wont be "efficient"
    Or you could use rdm to tank tia, since they need much less support. Or sam wrks too even.
    (1)

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