So I was trying to test out a Hybrid TP set today.
Interesting points are this:
Ankusa Axe / Izizoeksi
Heyoka Cap
Totemic Jackcoat / Ankusa Gloves / Thurandaut Ring +1
Artio's Mantle / Tali'ah Seraweels +2 / Ankusa Gaiters +3
The idea is to have decent tp stats (haste, and accuracy) to go w/ Pet tanking (Pet DT / PDT, Pet enmity)
I tried to fight a Single Apex Jagil in Woh Gates using Left-handed Yoko
There were no trusts.
I could not keep hate on my pet at all.
I kept using snarl as quickly as I could. I was only using 2 pieces in my TP set which had a constant Pet enmity: Izizoeksi and Heyoka Cap for a total of 15 Pet Enmity in my TP set.
I was shocked that I had to constantly stand far back trying not to meleee, and not to pull hate recasting Utsusemi and wait for snarl recast. I embarrassingly ended up dieing. Partly because I took too many hits early on and i was lazy with Utsusemi shadows at beginning, but mostly because Keeping Enmity on Pet was so difficult.
I really liked using Yoko to tank several Unity or Zi'tah NM's and I did not have trouble keeping enmity on pet. I was suprised it made such a difference.
but what really struck me was how incredibly difficult it was to keep Enmity on my pet. I really miss the Pet Enmity +20. Granted, i accept why it was removed, but this example really showed me how it left a hole behind. It would be really great if Pet Enmity Gear affected Snarl. So that we could actually Transfer more Enmity to pet.

Reply With Quote

. Thats the whole point of Snarl. so it seemed the most elegant solution to the concern, imo.
If that is the case, then it seems rather risky to alter the code that deep. I'd rather not have them adjust Snarl, just to have them revert the change immediately because it affected other jobs' JAs like Accomplice/Collaborator/Caper Emissarius.