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  1. #1
    Player Eaglestrike's Avatar
    Join Date
    Apr 2011
    Posts
    85
    Character
    Ladyofhonor
    World
    Asura
    Main Class
    THF Lv 99
    The only WS this severely imbalances that I can see is Resolution. For most other WS it just brings them more in line with the high fTP single hit WS. If Resolution is a major issue here, I'd rather they keep this change and nerf resolution.
    (1)

  2. #2
    Player Baniak's Avatar
    Join Date
    Mar 2013
    Posts
    13
    Character
    Baniak
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Eaglestrike View Post
    The only WS this severely imbalances that I can see is Resolution. For most other WS it just brings them more in line with the high fTP single hit WS. If Resolution is a major issue here, I'd rather they keep this change and nerf resolution.
    Resolution is already broken on buffed RUN with Aeonic. Now with this change and Aeonic augments, RUN will be top DD while also being really tanky. If WSD for multhit stays, Resolution would require a serious nerf or else it will be seriously OP and push WAR, DRK and RUN even more above other DD jobs.

    That being said, this change also affects hybrid WSs to the point where you will see 99k damage on Blade: Chi and Tachi: Jinpu, which is quite broken too.

    Possibly also Entropy with Anguta, but not as much as Resolution probably.
    (0)

  3. #3
    Player pieceofsoap's Avatar
    Join Date
    Jan 2012
    Posts
    8
    Character
    Mims
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Baniak View Post
    Possibly also Entropy with Anguta, but not as much as Resolution probably.
    I've tested Entropy with Anguta and 70% Weapon Skill Damage, don't worry its still bad, just not as bad. At 3000 TP it was doing around 33,000 damage.

    /edit
    For reference, Entropy still loses to Cross Reaper, for instance.
    (1)
    Last edited by pieceofsoap; 09-20-2018 at 11:06 PM.

  4. #4
    Player GoltanaBuukki's Avatar
    Join Date
    Dec 2011
    Posts
    48
    Character
    Bookkii
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Baniak View Post
    Resolution is already broken on buffed RUN with Aeonic. Now with this change and Aeonic augments, RUN will be top DD while also being really tanky. If WSD for multhit stays, Resolution would require a serious nerf or else it will be seriously OP and push WAR, DRK and RUN even more above other DD jobs.

    That being said, this change also affects hybrid WSs to the point where you will see 99k damage on Blade: Chi and Tachi: Jinpu, which is quite broken too.

    Possibly also Entropy with Anguta, but not as much as Resolution probably.
    WHAT BUFFS WERE USED IN THE CHI SCREENSHOT, BECAUSE THIS WAS ALREADY POSSIBLE BEFORE THIS CHANGE AND THEY AREN'T "QUITE BROKEN". IT WAS ALREADY BROKEN AND SE NEVER GAVE FACKLE ABOUT IT. CAPS ARE INTENDED BECAUSE I'M YELLING!!!
    (4)

  5. #5
    Player Baniak's Avatar
    Join Date
    Mar 2013
    Posts
    13
    Character
    Baniak
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by GoltanaBuukki View Post
    WHAT BUFFS WERE USED IN THE CHI SCREENSHOT, BECAUSE THIS WAS ALREADY POSSIBLE BEFORE THIS CHANGE AND THEY AREN'T "QUITE BROKEN". IT WAS ALREADY BROKEN AND SE NEVER GAVE FACKLE ABOUT IT. CAPS ARE INTENDED BECAUSE I'M YELLING!!!
    I would like to know too. Ruaumoko threw them on us and probably went to sleep He tends to do his little tests on Apexes with trust only tho. But only he can give us some answers.
    (0)

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