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  1. #5
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    No, Temper being party targeted means only one thing, Temper will be getting nerfed and will NOT change RDM being wanted.

    RDM needs better enfeebles, give them actual useful enfeebles like they gave GEO and RDM would be fixed in one simple move.

    Stymie should be the same as Chainspell, 1:00 duration on as many spells as you want. 1hour to 45 minutes Elemental Seal, are you kidding me.

    RDM is a job that should do all roles adequately, that is its core, so many people what to change its core to suit them. Mainly to be in a back row. Don't destroy a job, if you want that play as the jobs that already do that.

    Literally, the only flaw is a lot of jobs had growth past 75, RDM really did not. Same tier spell lines for most of their spells, most of their other niche's passed on to other jobs, even two of their main abilities and traits were handed out everywhere.

    Convert same potency useable by anyone /RDM
    Fast Cast EVERY job with magic and most without getting it at least 50% is not the cap of 80%.

    RDM should have tier III enfeebles by now, and even newer enfeebles that are actually useful and do some detrimental effect to the enemy or a different effect (unlike Gravity II), like Dispel II which would remove the last buff gained by the enemy and work with the Dispel +1 neck.

    RDM should have higher tiers of lower level enhancing magic such are Barspell II, Stoneskin II, Enspell III (These should be unique to RDM), and I also argue for Reraise II and Reraise II.

    and before people start I have no problem single spell buffing as Duration is massively helped, (Would be amazing if they buffed Empyrean armor to even more duration but unlikely) and I would NOT object to Temper being party targeted if it came at the same potency, but it will not. So IMO the only solution would be to make Temper I party based, and thus nerfed but leave Temper II RDM only and potency intact. (That or disable gear potency when party targeted meaning ~15% Triple Attack party wise)
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    Last edited by Jakuk; 07-12-2018 at 11:49 AM.