Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 160
  1. #61
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,275
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    PLD is not useless. Any intelligent competent person can tank just fine on PLD.
    (0)

  2. #62
    Player
    Join Date
    Mar 2011
    Posts
    191
    Quote Originally Posted by Alhanelem View Post
    PLD is not useless. Any intelligent competent person can tank just fine on PLD.
    Your right PLD can tank just fine when playing with useless gimp dds.
    (0)

  3. #63
    Player Karumac's Avatar
    Join Date
    Mar 2011
    Location
    Tavnazian Marquisate
    Posts
    62
    Character
    Karumac
    World
    Bahamut
    Main Class
    THF Lv 99
    Quote Originally Posted by Kyte View Post
    The blue proc argument isn't that great, since you can just try to plan better and go during blunt period.
    NMs are not going to wait around to pop during Blunt. Timed NMs pop when they want and if you're competing, you grab it when you can, and not always during blunt.
    (0)
    "I Trick Attacked some guy. He's dead now."

  4. #64
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mrbeansman View Post
    You're* right PLD can tank just fine when playing with DDs not being fools and feeding the boss TP.
    Fixed that for you.
    (0)

  5. #65
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Alhanelem View Post
    PLD is not useless. Any intelligent competent person can tank just fine on PLD.
    Please share your wisdom of how PLD tanks "just fine" when any DD using correct atmas can probably take hate off you with a single WS. That's right, the job of ridicule - PUP - can probably grab hate off a PLD effortlessly.

    If you like PLD, thats great. Diehard PLDs have Almace/Ochain combos to work towards but until you get Chant du Cygne, you won't be holding any hate without telling DDs to get off while you Flash/CureIV yourself nowhere.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #66
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Not really. I'm not going to say every job is 100% equal, but every job is certainly capable of being in a successful group.

    At any rate, if you want to tier it out, SAM needs to be up there in the top.

    You've obv. never seen a victory smite PUP in full DD mode.

    That said, I'm just happy PUP and DRG aren't being crapped on.
    Sure, every job an be in a successful group.

    Take a cookie cutter set up. Let's say you have nin blm whm blu for lowmanning a NM. If they win as is, why would adding another job make them lose? So yea, they can be successful, but the point is, remove one of the jobs in the group, replace that job w/ [insert job here], can they still be as successful? If not, they're dead weight.

    Just because they can be in a successful group doesn't mean they have any worthwhile contribution to that success

    As far as your sam comment, Massamune sam is mid tier, any other weapon, they're pretty low class right now. They're no where near the top.
    (0)

  7. #67
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Agree on PLD, that job need some adjustment badly, so is DRK. SMN is fine, could use a few tweaks, but it's one of the few jobs that is actually very useful when most of your party members are being knocked off one by one. 4 smn in party can hold the NM while everyone unweakened. RDM is not as useless, but not as useful as WHM for sure. SCH has a few spells and abilities that can be good, but yes, not as useful as a BLM. Both SCH and RDM could use Cure V.
    (0)

  8. #68
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Kagato View Post
    Corsair/Bard - These support jobs just don't stand out in Abyssea at all. Outside of Abyssea, sure. They're fine, but inside (where just about 90% of the game is now) they aren't needed as much thanks to the Atmas and stat increases. Even Bard-specific songs to trigger weaknesses can be gotten by anyone with a Bard subjob.

    [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    Double march easily doubles the damage output of all melees, which means killing stuff in half the time it would otherwise take, in an environment where time matters because you have a set limit to it, this is an amazing job to have around, because most, if not all, of your damage will be coming from melees. [Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.]
    (1)
    Last edited by Baccanale; 04-01-2011 at 03:45 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  9. #69
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Luvbunny View Post
    Agree on PLD, that job need some adjustment badly, so is DRK. SMN is fine, could use a few tweaks, but it's one of the few jobs that is actually very useful when most of your party members are being knocked off one by one. 4 smn in party can hold the NM while everyone unweakened. RDM is not as useless, but not as useful as WHM for sure. SCH has a few spells and abilities that can be good, but yes, not as useful as a BLM. Both SCH and RDM could use Cure V.
    The game is going back outside Abyssea so SCH or RDM getting Cure V would immediately undercut any progress WHM has made in the last year. Cure IV is not terrible outside Abyssea and Cure VI is a huge mp sink on WHM so once again the job will be relying on Cure V to make it the top-tier healer.

    If SE releases new content, RDM and SCH will naturally become useful again when things like debuffs and MP conservation actually matter. The same idea goes for jobs like BRD and COR. BRD has only lost ground because you don't need one to win. Would I turn down double march? No. Do I need the 2march to win the battle? No.

    DRK has always been considered a mid-tier DD and post-Abyssea will likely see it remain there. Things like Torcleaver/Quietus will do better outside the battlegrounds of critfests.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  10. #70
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    people think PLD can be useful?

    I seen a seal group once be PLD, BLM,WHM, BRD.

    guess how it went....

    hint:

    Quote Originally Posted by Cream_Soda View Post
    Sure, every job an be in a successful group.

    Take a cookie cutter set up. Let's say you have nin blm whm blu for lowmanning a NM. If they win as is, why would adding another job make them lose? So yea, they can be successful, but the point is, remove one of the jobs in the group, replace that job w/ [insert job here], can they still be as successful? If not, they're dead weight.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast