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  1. #1
    Player Aysha's Avatar
    Join Date
    Aug 2014
    Posts
    405
    Character
    Aysha
    World
    Sylph
    Main Class
    WAR Lv 99
    Sounds more like we have a couple overpowered jobs that need good hard nerfs to be honest.

    *shrug*
    (0)

  2. #2
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Aysha View Post
    Sounds more like we have a couple overpowered jobs that need good hard nerfs to be honest.

    *shrug*
    :? Haven't really seen anything here that would indicate that. BLUs self-buffing capabilities are only truly valuable when you have support players in the party who don't properly support. Also, you won't see stellar damage output from a COR unless they have the gear to back it up (and same goes for everyone.) I can't say that there are any jobs that warrant nerfs at this time.

    I never use BLU to solo NMs since BST is far safer/reliable for stuff like that, or if I'm looking for drops and it's safe enough to melee, then I'd go THF instead. All three are mastered and geared "well" but not BIS since Oseem hates me. Not that I actually "solo" anymore ever since I started dboxing. >.>;; 2nd account has master BLM/BLU as well, and BST+BLM wrecks everything below 126, and have been doing so long since before either was mastered.

    I think that the OP's request comes down to "I want to do things that are further above my level than possible now." If you are working on CP, then higher level targets can put out more CP/kill than the easy stuff like Apex Crabs, but if you aren't geared enough to handle the higher level targets, then you aren't going to be successful with them. For example, Ra'kaznar Apex give ~40k-60k CP/kill w/o any campaigns, rings, or chains. That's plenty, since the hard cap on CP/kill is 65535. XD Campaigns effectively nerf the difficulty/time or flat-out remove/bypass mechanics in related content, which is not always a bad thing, but nerfing everything so that the player gear/skill baseline goes down to below ilv117 is not actually needed in any way.

    This is a multiplayer game, content is designed/balanced for party play, and we don't need to forcefully convert it so that everything is soloable and doable in less time than it takes now. Lowman strats are supposed to be used once you outgear the content or are looking/expecting a real challenge, not the point that the game is balanced around. You can't expect to jump into "endgame" content in ANY game without preparing for it, so do your prep work, do your research, and find a party.

    I still agree that a boost for old regional currency would be very much welcome, but think that should be a permanent addition rather than a temporary campaign. I also still believe that none of the other requested items are at all necessary, and in fact, would be detrimental to the health of the game.
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    “That is not dead which can eternal lie, And with strange aeons even death may die.”