Might be nice since lots of people don't seem to read the sticky there. What we are watching for is where they get moved to. From "Accepted Bugs" it'll get moved to one of the following, in best>worst order: "Confirmed/Planning to Address" / "Unable to Verify" / "Working as Intended".
"Confirmed/Planning to Address" = They admit it's a bug and will work on fixing it (eventually).
"Unable to Verify" = They were unable to reproduce the bug by following the steps in the bug report. This is why we need to follow the template there and be as detailed as possible with anything that is involved in causing the bug to occur.
"Working as Intended" = The "bug" is fully intentional, and/or they have no plans to change anything related to the "bug".
All the other subforums are only for the first stage of acceptance/rejection of the submission stage.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
So has anyone done a lil more testing on boosted weaponskills? I saw that it was effecting them(as posted above), but if its only a ~35%Str mod when used as a SJ, I can see it being missed quite easily on most weapon skills(especially since they can vary a lot on harder targets) as I'm around ~300Str on my Drg.
Either way, boost likely needs a boost when it comes to using with weapon skills as is.
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