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  1. #13
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    Quote Originally Posted by Hawklaser View Post
    What has the test target been? Something like a level 0 mob? Where any normal variance in the ws's damage would be minimal. Or end game targets where it will vary a lot?
    That's what most people do. I used Bight Uragnites in Yahse since they are great for holding up to TP gain and have a very narrow level range (100-101), but I was more interested in the basic mechanics than specific numbers. Tested on various jobs, various ws, and the only time I had any significant variance was due to my mule skilling up enough for Sylvie(UC) to switch to using attack bubbles instead of accuracy ones. /slapself

    Just goofing around with 99DRG/49MNK vs lv75 mobs, and normal Jump is ~2k while Boost+Jump is ~4k so far, after about 5x of each. Both values are holding pretty steady, so I'd say that subjob level probably makes a much larger difference than you were expecting.

    (As soon as I posted this, my Boost+Jump numbers dropped to 2.6k-3k ><;; lol Probably got a string of crits at first I guess. Still higher than normal, but comparable to Boosted melee swings.)
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    Last edited by Nyarlko; 08-06-2017 at 07:08 AM.
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