Your example would require RDM/BLU/GEO as a base which really keeps party setup pretty narrow... since you still have to have tank/healer, it's not really a healthy situation to be in :/
The exact value has been tested as 300/1024 IIRC. I think magic haste category caps at 440/1024, so basically any second source of haste other than Haste1 works to cap.
Sooooo... I have a different suggestion. Change the effect of Haste2 to grant JA haste. XD I honestly have no idea if this is technically possible, but it would give a unique place for Haste2 (and RDM by association) within our combat math. There are very, very few sources of JA haste available to us, while magic haste has plentiful sources.. Should probably be accompanied by a raise in the JA category cap to at least 30% though.. Even if Haste 1/2 still shared the buff slot, this would at least open up a few other options in job/sub party combos I'd think. Allow Temper to target party members and RDM would probably jump to FOV status.![]()


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