Hello, everyone.

There has been a lot of comments about Glassy Thinker’s Pain Sync ability, and I would like to share the development team’s plan for adjustments.

Restricting the back-to-back usage
Adjustments will be made so that after using Pain Sync, the monster will use not use this ability again, and instead will use a different ability. This is a guarantee, so you’ll be able to {Full attack!} right after Pain Sync for a bit. Additionally, we’ll be revamping the usage rate of all of its abilities, and the frequency it uses Winds of Promyvion will increase.

Reduction of the damage reflected
Currently, 100% of the damage inflicted is reflected back onto players, but we will be making adjustments so that it is only about 40%.

Reduction in the frequency of ability usage
Once a monster has reached a certain HP, the frequency that they use abilities will increase; however, we will be lowering the HP value in which this begins to take place. Additionally, we are planning to make adjustments to the Regain effect values.

In addition to the above adjustments, we will also be looking into reducing the maximum HP of Glassy Thinker.

We’ll keep you updated on the status of these adjustments as we hear more from the development team!