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  1. #1
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by OmnysValefor View Post
    Got these babies today



    and a sweet sweet ranged accuracy augment on the same set of boots.

    My feedback towards the DM campaign would be this: It would be nice if we could target the kind of stat we're looking for (Melee, Magic).

    Personally, I'm looking for SIRD on the boots (very jealous of ls mate who has a pair).

    I don't really mind that irrelevant augments can roll on gear, but a Melee/Magic filter would be nice.

    Alternatively it would also be nice if we could apply a DM aug to a "paper" of some sort and trade that paper along with any piece of gear. It's soul-crushing when you get amazing melee augments on mage gear.

    Such a "paper" system would also allow returning people to save augments til they get the gear.

    Just my $0.02.
    Being able to pick paths like Melee/Magic, or having them automatically assigned, would kinda go against the entire idea of the DM "anything goes" augment concept. It would be nice if certain things, like pet augs on the Odyssean set that has no pet jobs on it, could be blocked from occurring, but anything that has possible potential uses for any of the jobs that can equip the piece should still be possible.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  2. #2
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Nyarlko View Post
    Being able to pick paths like Melee/Magic, or having them automatically assigned, would kinda go against the entire idea of the DM "anything goes" augment concept.
    Makes you wonder though right? Have you ever seen a good DM augment that wasn't just a higher-than-usual value for one or something like Refresh/QA/Phalanx/Shield Mastery?
    (0)

  3. #3
    Player
    Join Date
    Nov 2015
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    1,552
    Quote Originally Posted by detlef View Post
    Makes you wonder though right? Have you ever seen a good DM augment that wasn't just a higher-than-usual value for one or something like Refresh/QA/Phalanx/Shield Mastery?
    Um.. that is all that DM augs are meant to do. o_o;;
    Higher caps on existing augs and the DM-only augments are the point.
    The absolute random nature is the only thing preventing DM aug caps from becoming the baseline expectation from min/maxers, so I get why it is the way it is.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  4. #4
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Nyarlko View Post
    Um.. that is all that DM augs are meant to do. o_o;;
    Higher caps on existing augs and the DM-only augments are the point.
    The absolute random nature is the only thing preventing DM aug caps from becoming the baseline expectation from min/maxers, so I get why it is the way it is.
    Well, I'm all over the place so hear me out. You might get 1, maybe 2 usable pieces over the course of 170 attempts over 4 weeks. There are only a tiny handful of "good" augments that are only worthwhile because they don't need to be paired with stats like atk/acc/matk/macc. And it doesn't really matter if you get awesome stats because you got the wrong type of stats for the piece you traded. I guess you think the DM stat caps are so exceptional that the randomness is warranted so there you go but I disagree. I think the augments are either too random or the augments aren't powerful enough. And if you made me choose, I'd opt for less randomness in favor of less powerful augments.

    It's just a bad system and even though I have my share of Refresh pieces, I kinda wish they'd never added that system in the first place and certainly not made it into a campaign.
    (1)