Page 9 of 13 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 128
  1. #81
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    "I do not have the discipline to avoid overindulging in something that I perceive as important, please restrict access to it and save me from myself."
    (7)

  2. #82
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Shiyo View Post
    That's exactly the point that certain people seem to not understand.

    We want options and choices, we don't want to be told "No, you can only do this content every x hours".

    Ambu reward structure is pretty HEAVILY messed up but it's entry is perfect.

    Omen is just a disaster.


    That makes absolutely NO SENSE. Like, literally not a single bit of any sense.

    You know you can "not burn through" other content, right? It's called making a conscious choice NOT to spam it.

    However, omen doesn't let you make your own decisions, and tells you "You can do this once every 20 hours".

    Why do you need content to be designed in a way for you to have self control over spamming it? Why is LESS CHOICES AND LESS OPTIONS/CONTROL BETTER?

    Please explain your reasoning, because it doesn't make any logical sense.
    Having something structured to do w/ LS members is a nice thing in my opinion. It doesn't require a potentially large time investment, reduces pressure to get it done ASAP even if I must exclude all other in-game activities, and encourages actual personal ties between ls members rather than silent pugs w/ strangers who don't care one bit about you or anyone else in the group. I can't think of anything before that would be an accurate direct comparison, but for some reason it does feel like oldschool content to me. I'm also pretty sure that the CD will be relaxed and/or eliminated with time, so I'm no where near being capable of panicking about it.

    I am not "for" the 20hr lockout, but I can understand and accept many of the reasons that it is there. I can be patient enough to slowly grind thru with my friends to get our upgrades, which as soon as I finish, I'm sure the CD will be reduced or eliminated.. orz
    (0)

  3. #83
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    I see this as a far better system than Ambuscade.

    Firstly, your points don't magically vanish every month like they do in Ambuscade. Secondly you don't have the entire server killing the same ten trash mobs every five minutes to get the KI, and then jamming up the entry zone.

    I have said before, that the Ambuscade KI / rewards system is by far the worst event design I have ever seen in my long and painful life. People go crazy to spam Ambuscade at the start of the month, so they can build points before the end of the month Points Apocalypse occurs. People who may have wanted to xp on a certain type of mob that month, will find armies of high level players one-shotting those mobs for Ambuscade KIs. It is literally horrible.

    I predict Omen will be tweaked in various ways, much like other content has been changed gradually to make it more user friendly. But it is better than Ambuscade.

    In the old days, when people spent almost a year farming single pieces of gear, the atmosphere was less stressful. We fished and crafted and did merit points, missions etc. There was never this "have to get all the new stuff in non-stop burns" it was more like we arranged to do Event X on a certain day and time, and everyone saved their KI for that day and time, and we made an event of it. And we didn't expect to get anything much from that one run, we knew it was a long-term project.

    So with Omen, I would see it like, you need to communicate with your friends and make a static, and arrange to do Omen at certain specific times. And to approach it as a Fun Adventure Battle, a test of your teamwork and game-skills, with some small rewards possible from each adventure. There are some strong mobs in Omen, it is a challenge and an adventure to defeat them. Challenging adventures are Happy Feels for many of us. Partying with our friends for challenging adventures, is Happy Feels for many of us. The fact that the gear is not the best in the game for many jobs, is just another reason to enjoy this battle as a static party adventure, fun times with friends, and gradually chip-away at the final armour pieces over a long casual time frame.

    It would be totally different if this was the first ilvl 119 armour in the game, and you totally had to get it just to survive in the fields of carnage. But it isn't, and you don't.

    Merry Christmas.
    (3)

  4. #84
    Player Werewolf's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Makenshi
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    The 20 hour lockout doesn't bother me as much as the job card restriction; I want cards for a certain job but my party wants me on another job... kind of sucks; and no the 1:10 exchange doesn't help considering how few cards I get it would take me forever that way.
    (1)
    Last edited by Werewolf; 12-18-2016 at 02:08 PM.

  5. #85
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Stompa View Post

    So with Omen, I would see it like, you need to communicate with your friends and make a static, and arrange to do Omen at certain specific times.
    Schedule static only content doesn't work in a 2016 game with less than <300 players on at any given time on 75% of the servers.

    Most of the gear isn't strong enough to warrant the lock out, at all. The majority of the best gear is drops from the NM's which can be farmed with relatively high drop rates and finished in a week or two. There is far too much of a restriction on gear that isn't even the best for the majority of slots/jobs.

    If you're going to gate something so heavily, every single piece should have been an upgrade. They aren't - this content is heavily gated for absolutely no reason.
    (4)
    Last edited by Shiyo; 12-18-2016 at 06:28 PM.

  6. #86
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    So I'm guessing 20 hour lockout is staying and working as intended?
    (0)

  7. #87
    Player PristineChicken's Avatar
    Join Date
    Nov 2016
    Posts
    30
    Character
    Clemontine
    World
    Asura
    Main Class
    WAR Lv 5
    Quote Originally Posted by Shiyo View Post
    So I'm guessing 20 hour lockout is staying and working as intended?
    Yes, it is. That is exactly correct. I'm glad you understand this.
    (2)

  8. #88
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by detlef View Post
    "I do not have the discipline to avoid overindulging in something that I perceive as important, please restrict access to it and save me from myself."
    Well that's human nature... especially true in a game where the designers goal is to make things take as long as possible (or at least until they can churn out some more content) without making us rage quit lol. Lockout is one method putting excessive grinds that encourage spamming to get the rewards before they get supplanted by new content/gear is another. This unfortunately has both because unless you get really good groups you are looking at a good 100-200 runs just to upgrade a single set. Even without lockout you'd be looking at weeks of spamming to upgrade a set.

    The apparently intended rate is what's out of whack. Like without even exaggerating it seems they want us to spend the rest of the year or possibly rest of the game farming this stuff up. But realistically people aren't going to do that if newer content with better gear comes out but if newer content with better gear doesn't come out at this point in the game people will quit anyways. They need to vastly up the droprates. An average soloer should be able to farm enough cards for a +2 in 1 maybe 2 runs instead of the 5+ it would take the average and a good static decently faster
    (1)
    Last edited by Urmom; 12-21-2016 at 03:09 AM.

  9. #89
    Player Mithlas's Avatar
    Join Date
    Oct 2015
    Posts
    154
    Character
    Gakaijin
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Quote Originally Posted by Urmom View Post
    Well that's human nature... especially true in a game where the designers goal is to make things take as long as possible (or at least until they can churn out some more content) without making us rage quit lol. Lockout is one method putting excessive grinds that encourage spamming to get the rewards before they get supplanted by new content/gear is another. This unfortunately has both because unless you get really good groups you are looking at a good 100-200 runs just to upgrade a single set. Even without lockout you'd be looking at weeks of spamming to upgrade a set.

    The apparently intended rate is what's out of whack. Like without even exaggerating it seems they want us to spend the rest of the year or possibly rest of the game farming this stuff up. But realistically people aren't going to do that if newer content with better gear comes out but if newer content with better gear doesn't come out at this point in the game people will quit anyways. They need to vastly up the droprates. An average soloer should be able to farm enough cards for a +2 in 1 maybe 2 runs instead of the 5+ it would take the average and a good static decently faster
    Exactly my issue with it.
    Their timetable planned.. I just can't
    (0)

  10. #90
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Quote Originally Posted by Mithlas View Post
    Exactly my issue with it.
    Their timetable planned.. I just can't
    I think everyone needs to calm down a bit about the lockout. ^^;; There is still a strong probability that the timer will be relaxed/removed with time. Devs are on holiday til February it seems, (no Jan FP, announcement of January campaigns a full month early, they flat out said they are out til Feb, etc XD) so I wouldn't expect to hear anything about it until at least then. Since the development cycle restarts in March IIRC, I'm actually more inclined to expect to have to wait til then to hear what their plans are for Omen in the coming year.
    Actually.... Didn't they do something similar to this last year? Give us a long grindy thing to work on for Dec/Jan then actual update type stuff in Feb? (We were able to start working on Aeonics around that time, IIRC..) I wouldn't be surprised if the current setup is intended to just keep us busy while they are on forced vacation or something lol

    However, if March rolls around and devs say that there will be no changes to Omen in 2017, then I will enthusiastically join the horde of complainers. -_-;;
    I for one will be grinding patiently until at least then before I see any reason to panic. If you look at the current setup as a temporary setup, it's really not as bad as others make it out to be.
    (0)

Page 9 of 13 FirstFirst ... 7 8 9 10 11 ... LastLast