Well, let's be honest. Square threw away "multiplayer" when they made trust. I don't know what the CORRECT answer was, but trust slammed the coffin shut on multiplayer for anything that isn't impossible to do w/ trust.
It was getting hard to get help, and trust alleviated some of that problem, but yeah, I'll take trusts over players any chance I can get. I know Koru is ALWAYS going to haste me. I know Yoran is ALWAYS going to erase me. I know Zeid is ALWAYS going to (try) to stun tp moves and bad magic.
Players can be flaky. They can afk. They screw up. They're not always online.
Trusts fix all those problems too. Well, if they had customization settings (gambits) they'd be better....
You shouldn't be able to do the highest content with trusts, sure. But even if trusts have 100% haste and 100% accuracy it's not going to improve ability to kill the highest content.
It'll just fix the low end. And dramatically speed it up. There's nothing wrong with that at all.
Whats wrong with letting people solo everything up to say i130? Mercs lose money? I can't think of any negative. At first pops would be congested, but it'd balance out because there's no reason to keep doing the content (to sell) if everyone can do it without NEEDING to buy it.
If every player in the entire game could suddenly solo all Escha t3 mobs, the whole player base would be better for it.

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