So, I just tried out Omen on my SMN because that's the job I want to get my cards for. All in all, I'm not happy with this content. I tried it out solo to see what I could at least do.
This is very much like the assault problem that we used to have with the tags. While you can enter alone, it's not likely that certain jobs will ever be able to do it alone. I had flies and tigers in the starting area (Not sure if it's the same every time) but I only managed to kill the 2 Transcended Mobs and 6 of the other mobs. I also had an obj. Drop an Enemies HP by 2000 in one hit - my BP Rage didn't count, Perform a Skillchain - the SC from my trusts didn't count. I got a "There are ### omen from your foes" message, but not really sure what that means?
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
Yeah, I would say Omen is not near as friendly to solo play as it was advertised to be. The 20 hour lockout is a little on the silly side also, should be 1 hour. It limits who you can play with and what jobs can be brought, simply cause failure isn't really a option. A few improvements that could be made, some may have been mentioned before by others...
- Decrease entry time to 1 hour
- Increase Card drops
- Make the job selectable that you will receive cards for
- Some objectives are unreasonable, further limiting Card acquisition (Objectives per party, not generic ones)
As it stands, a generous time to completing 1 set of AF armor will take 40 Earth Days minimum. If you are trading cards for another job, multiply that by 10, so 400 Earth Days. Over 1 year is pretty ridiculous, if you can't go on a certain job. As it stands, Omen leaves a lot to be desired in form and function.
huh...
This smells alot like how FF14 2.0 works. I thought FF11 was Everquest-based, not WoW... :?
or current Everquest already adopt how WoW works? :?
So, reporting back in after trying it with a group:
The obj scroll by too fast, you can't see them in the storm of combat.
4/6 of us got a card, while myself and the BLM didn't get anything, so that's kind of lame
Got the Glossy Gorger, which I think is weak to slashing because it took 4500-10k from Spinning Dive, but couldn't beat it.
The content is new, so I'm sure their much to learn, but it could definitely use some major adjustments.
Last edited by Zeargi; 12-16-2016 at 03:43 AM.
"What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]
LOL The maximum time limit for the event is 50-60min, so 1hr lockout might as well be zero lockout and far sillier than a 20hr one. XD I don't see this happening anytime soon.
The content of a Massively Multiplayer Online game demanding that you play with others in order to receive maximum benefits? /shocked... >.>;;;
I see the ability to enter solo as a nice gesture, but as the devs said previously, solo/lowman Omen = primarily farming trash mobs. Trusts will be 99% worthless against the clvl 139 boss after all and I'd be immensely impressed by any job/player who was able to solo their way thru 2mil+ HP within the time limit and mechanics.
Really wish that people would stop expecting to be able to easily solo group-based content for the same rewards... Getting "something" makes sense, getting "everything" would run counter to everything that devs talked about during the FP.
Last edited by Nyarlko; 12-16-2016 at 08:05 AM.
Its nice to see that SE keeps updating ffxi but i dont like to feel forced to play something every X hours. I left FFXIV because i hated weekly restrictions and now we get this 20h timer that make us just focus on 1 job. I cancelled my sub, im sure they will change lockout timer and ill wait for it.
Explain your reasoning for defending a 20 hour lock out timer where the KI doesn't stack up, thus you are greatly encouraged to do it every. single. day.
I'm not going to unsub but this is 100% how I feel. If the direction of this game continues on this path I will be very, very sad.
It certainly doesn't help we have people blindly defending horribly designed content entry rules, either.
Last edited by Shiyo; 12-16-2016 at 11:17 AM.
I can explain the 20 hour lockout, it's not rocket science.
You, and everyone else will continue to pay your subs for the next 6 months to do omen everyday. They don't have to add or fix anything for a pretty long time by doing this. They'll still do ambuscade obviously, but no one can complain there's "no content" for quite a long time now.
It makes perfect since from the business perspective, all the addicts aren't going to Actually quit. They've got you by the balls.
Changing the lock out means you can finish sooner, and means they have to come up with new content sooner. Don't count on it.
Very simple. It was meant to be this way. Fujito and the rest of the devs spent a long time explaining why they went this way and it makes sense. They were aiming for the oldschool vibe w/ required teamwork/coordination/communication and non-instant gratification with a reasonably large payout at the end. There will be an actual sense of accomplishment with each upgrade we complete. (There is a small workaround for the daily runs btw.. You can grab a KI, wait til 20hrs+ pass and do two runs in a row. So it is possible to push it to an every-other-day thing instead of daily if you really want to.)
Everyone's gotten spoiled w/ simple to get gear drops and spammable Ambuscade that can be done getting gear in a single day. It's not actually a BAD thing for there to be an event that we have to EARN our gear. It might be frustrating to be chomping at the bit to get our hands on it, but not-having-right-now does not mean that what we already have now is worse than what we had two weeks ago. This content is less than a week old, but if it were spammable, I can guarantee there would be at least a handful who were already working on their 2nd+ set of +3s. It's not a bad thing for the devs to want to prevent burnout, or to design content that will last for more than a month at best. There is also no guarantee that the 20hr lockout is not temporary and will get reduced in due time.
I for one actually appreciate that I've got something new to do that I can do once and be done for the day. And I will also probably appreciate the moment when I complete each piece considerably more than I do when yet another piece of gear is obtained in Reisenjima/Escha.
Last edited by Nyarlko; 12-16-2016 at 12:52 PM.
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