Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 128
  1. #31
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Also, rewards being for the job you're on is really unfortunate design.
    (6)

  2. #32
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    This is Ambuscade all over for me, where I think the introduction of new content is great, but it's execution could have been handled much better. This content looks to be designed to keep you grinding until the end of time and this is only reforged AF1. It's just too much.
    (5)

  3. #33
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Jin_Uzuki View Post
    You are speaking like 99% of the game now doesn't have any lockout and works fine.
    You are speaking like it didn't work fine before. Or that you can't just do that stuff when not doing omen


    Quote Originally Posted by Jin_Uzuki View Post
    Yes, can't team up. You know why? Because I did Omen, wiped, lost my KI, and now I'm locked out for 20 hours (not even JP midnight!). This means that yes, everyone will also have completely different lockouts.
    No you can team up. You choose not to knowing it would be another 20 hours. That is completely on you


    Quote Originally Posted by Jin_Uzuki View Post
    You mean in 2005, where Dynamist took you a whole night, there were hnmls, there were people everywhere and FFXI had a player base of 500k? Yeah, I remember. I remember also the game being completely different in its execution. I don't remember servers with 250 people online.
    Yeah and that's why this is an event with only 20 hours instead of 72-7 days and instead of being events with literally dozens of people per ls it's limited to a pt at most and even at that was designed that you can still farm a bit in small groups or even solo. It's almost like it's scaled to todays lower populations
    (0)

  4. #34
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Diavolo View Post
    This content looks to be designed to keep you grinding until the end of time and this is only reforged AF1. It's just too much.
    That's really more of a general game design goal. To keep us plugging and grinding away. They don't have the resources anymore for constant large amounts of content creation so are interested in creating content such that it wont be "beaten" for awhile to give them time to come up with something new. It's not something that is problem with specific content but is a by product of the state the game has been in for awhile and would expect it in some form from any content.

    That said players learn and adapt and get better at farming things and often can end up outpacing the expectation and we've only had a handful of reports of people doing single runs. And heck some of them have already done full clears. People already found a free run room. I fully expect this to get figured out and people farming several cards a run or how to chain runs. I'm more concerned with the mats since so far looks like only from guild npc at a high price. Would be taking huge chunks of gil out of the economy millions at a time if no other source is found which will probably have a decent effect on player to player transactions/how people farm gil
    (0)

  5. #35
    Player
    Join Date
    Aug 2015
    Posts
    179
    Quote Originally Posted by Urmom View Post
    You are speaking like it didn't work fine before. Or that you can't just do that stuff when not doing omen


    Yeah and that's why this is an event with only 20 hours instead of 72-7 days and instead of being events with literally dozens of people per ls it's limited to a pt at most and even at that was designed that you can still farm a bit in small groups or even solo. It's almost like it's scaled to todays lower populations
    I'm not sure why you still posting like it's 2005. Do you realize FFXI today is a completely different game?

    Do you also go "woah, i wish there was a 10 hours lockout for every escha NM! That would be super!" Better ask them to add a 24 hours lockout to Ambu, this way they can stretch it a bit more, eh?

    No you can team up. You choose not to knowing it would be another 20 hours. That is completely on you
    No, I can't. You don't seem to understand how lockouts work. They severally limit player play-stile and the ability for people to help. They create a rigid-static enviroment in which people do not play with random, cannot help, cannot join because they only do that with their statics.

    If I see a shout for Delve or Vagary, I can join even if I have no interest for it. Literally anyone who has time can (and the jobs required) can. There is nothing stopping me of doing that. Why? Because I can still do Delve or Vagary with my LS. I did a Vagary run today that I didn't need. If Vagary was on lockout, I wouldn't have done it since it would have locked me out from playing with people later.

    I'm not sure why people even defend lockouts. You don't want to get burned out? Don't do it! No one is forcing you to spam events.

    And don't give me stuff like "the droprateee" when you can get any Escha set or Ambu set at your pace nowdays. You can get Ambu sets in one day!
    (6)
    Last edited by Jin_Uzuki; 12-14-2016 at 04:24 AM.

  6. #36
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Diavolo View Post
    This is Ambuscade all over for me, where I think the introduction of new content is great, but it's execution could have been handled much better. This content looks to be designed to keep you grinding until the end of time and this is only reforged AF1. It's just too much.
    Well, 300 cards for one jobs af+3 so, count on the servers not going down for at least 3 years. I guess that's a plus.

    I however, don't have any intentions of doing this content every day . When the lockout is gone I'll care. But I'm not going to debate the validity of the 1/day mechanic, it's archaic, but I know exactly why it's there.
    (0)
    Last edited by Vae; 12-14-2016 at 05:36 AM.

  7. #37
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Urmom View Post
    That's really more of a general game design goal. To keep us plugging and grinding away. They don't have the resources anymore for constant large amounts of content creation so are interested in creating content such that it wont be "beaten" for awhile to give them time to come up with something new. It's not something that is problem with specific content but is a by product of the state the game has been in for awhile and would expect it in some form from any content.
    While it's true that the devs should be aiming to design content to keep us interested enough to keep logging in every month, grinding one particular content type ad nauseam is a terrible approach to that goal. They are a skeleton crew, but they are a skeleton crew working with 14 years worth of content, some of which can be easily updated with little effort in order to lessen the burden of creating new content.

    I prefer the idea of collecting the Omen entry KI on a timer, like Abyssea and Voidwatch, to being stuck behind a 20 hour wait between entries. I mean, even a JP midnight wait is preferable to what's currently in place. This also could have been a fantastic method of reinvigorating linkshells, allowing alliances to enter rather than capping the limit to 6 players, but alas, no point complaining about it. It is what it is. I'll find a way to make it work for me or it'll be one more straw on this camel's back.
    (3)

  8. #38
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Vae View Post
    Well, 300 cards for one jobs af+3 so, count on the servers not going down for at least 3 years. I guess that's a plus.

    I however, don't have any intentions of doing this content every day . When the lockout is gone I'll care. But I'm not going to debate the validity of the 1/day mechanic, it's archaic, but I know exactly why it's there.
    You don't have to, you can get more than one card per time and even get chests with another KI in...

    People jump to conclusions so quickly, the mechanics are not known, for all you know it could be possible to farm more cards and KI's rather easily, just need to figure them out.
    (0)

  9. #39
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Meh, doesn't appeal to me. I'm simply not interested in doing an event once a day for the next year. I did salvage once a day for 6 years straight, that time has passed.

    If you like the current conditions, great. But it missed the mark for me.

    I know why it is like it is, so not gonna bother complaining. happy to wait for it to get adjusted/skip it. There's acceptably/understandably grindy. And then there's this.

    It'll all be replaced by relic+3 before you can even finish the set.
    (4)
    Last edited by Vae; 12-14-2016 at 07:59 AM.

  10. #40
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Jin_Uzuki View Post
    People are not even asking for hand outs or soloable content, they are asking for good design. Daily lockouts:

    - Makes harder for new people to catch up. Just ask anyone how does it feel to rank coalitions noways.
    - Makes FFXI feel like a job. I need to log out and I need to to the event. If you don't, you are wasting you day. Every time you log you need to do the event or you are wasting your day.
    - Makes super harder to play together for people, especially on small server. This is something a lot of FFXIV players know. One of the best things about FFXI (Even old one) was the ability for people to help. Now, if you do the content, you are out for the day. You can't help your friend catching up. The are server with 250 members online, do you realize how insane will be for some people to actually do this?
    Exactly. This is treading on modern MMO design which is downright awful and needs to not be in this game.

    I'm 100% ok with a 20 hour lockout IF, and ONLY IF, the KI stacks and slowly builds up over time, like void stones, traverser stones, etc. That allows me to log on, start the timer, and have 100+ KI's ready to go whenever I feel like doing this content, and have friends who I can help with it whenever I feel like as well. It's very friendly and doesn't make the game feel like a damn chore/job.

    20 hour lock out, KI stacking to 1 only means I have to log on and do the content every. single. day.

    That isn't fun.

    Allow the KI to stack to 9999999999999999.

    edit:

    This lock out also means that people are going to shout, or form statics with the BEST GEARED and BEST JOBS only. These players also going to be running the content all the time, and become even more geared with the insane gear that comes from here.

    Good luck catching up to these people if you're already new/behind. This content is the most new/returning player content ever created in this game.

    It's entire design entry needs to change, and change NOW.

    Please reconsider this design SE.
    (3)
    Last edited by Shiyo; 12-14-2016 at 10:15 AM.

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast