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  1. #1
    Player Satyr's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Letsboogie
    World
    Phoenix
    Main Class
    MNK Lv 5
    Quote Originally Posted by Natenn View Post
    Ppl who whine about bots need to suck it up, i went to Fafhogg for a year and maby got 3 or 4 claims a month when there would be 100 ppl in aery, same with KB. When SW/DI came out my PS2 stomped all the competition using bots, why? because botters aren't focused as someone who is spamming WS till it pops. Im not saying i don't get where your comming from, i know how frustrating it is to lose claim, but when you do claim you feel really good "awwwwww yea whose mad now?!" like that. I never gave up thats why i got so good claiming vs SW/DI. No lie my group beat a LS with 30 scanners (1 on each pop spot and 1 on Death spot per zone for them) almost every time bc they were so obsessed with getting bots and claimers out there that they would die holding and watch us claim bc we know how to hold and have 2-3 pairs of powder boots each. A LS like that will only excel at easy NM that pop in small areas. They wiped SO many times to cerb bc they weren't smart enough to stun.
    I'm sorry but the old NM(HNM) system in this game is just poor game design. I do not care how you argue it...putting monsters in that have revolving spawn times and have 21-24 hour respwans with 3 hour spawn windows (or worse) is poor game design. Endgame content should be about making fights that are a real challenge yet accessible to anyone that wants to participate. The old system forced you to be in an HNM shell due to the spawn mechanics and it is unrealistic for people to have to get up at 3AM to participate in content because some LS decided to hold King Arturo for 5 hours.

    The game has consistently been moving away from the old HNM system seeing as the majority of endgame content since Zilart has been instanced, or forced spawn with the end results being things like Abyssea, Nyzul, Assault, etc. They still threw in some absurd HNMs to appease the LSs that think fun is sitting somewhere for 4 hours and spamming a provoke macro for 30 seconds every 30 min. The result? Many people liked Nyzul, and Assault, and pretty much anyone who is playing currently likes the abyssea system. The reason is because unlike with HNMs, you get rewarded for the time put in as well as the effort, whereas I would venture to guess that the vast majority of players have never even seen (let alone killed) Dark Ixion.

    TL;DR: Endgame content should be about teamwork and effort, not about who can spam their provoke macro the fastest or who can have the most players awake at 3 AM.
    (1)

  2. #2
    Player Kuraudo's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Cloudxz
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Quote Originally Posted by Satyr View Post
    I'm sorry but the old NM(HNM) system in this game is just poor game design. I do not care how you argue it...putting monsters in that have revolving spawn times and have 21-24 hour respwans with 3 hour spawn windows (or worse) is poor game design. Endgame content should be about making fights that are a real challenge yet accessible to anyone that wants to participate. The old system forced you to be in an HNM shell due to the spawn mechanics and it is unrealistic for people to have to get up at 3AM to participate in content because some LS decided to hold King Arturo for 5 hours.

    The game has consistently been moving away from the old HNM system seeing as the majority of endgame content since Zilart has been instanced, or forced spawn with the end results being things like Abyssea, Nyzul, Assault, etc. They still threw in some absurd HNMs to appease the LSs that think fun is sitting somewhere for 4 hours and spamming a provoke macro for 30 seconds every 30 min. The result? Many people liked Nyzul, and Assault, and pretty much anyone who is playing currently likes the abyssea system. The reason is because unlike with HNMs, you get rewarded for the time put in as well as the effort, whereas I would venture to guess that the vast majority of players have never even seen (let alone killed) Dark Ixion.

    TL;DR: Endgame content should be about teamwork and effort, not about who can spam their provoke macro the fastest or who can have the most players awake at 3 AM.
    I couldn't have said it better myself. No one in their right mind likes spending hours upon hours sitting in one spot to claim one NM that spawns once a day. It's ridiculous and it shouldn't be done.

    I'm pretty sure SE has learned from their mistakes and we won't be seeing 24 hour day spawns ever again.

    EDIT: I hope we'll get a chance to somehow fight the great dragon Drogaroga.
    (0)
    Last edited by Kuraudo; 03-30-2011 at 05:23 AM.

  3. #3
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Satyr View Post
    I would venture to guess that the vast majority of players have never even seen (let alone killed) Dark Ixion.
    Funny enough I just saw dark Ixion awhile ago, wandering around, no one interested at all...
    (0)
    Last edited by Olor; 03-30-2011 at 05:38 AM.

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