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Thread: Skill Tomes

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  1. #28
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    Join Date
    Nov 2015
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    Quote Originally Posted by Zeargi View Post
    It is true. The base EXP boost was doubled a long time again, but to say it's x10 alone without aid at all is false. You will be using trusts, you will be using books, you will be using RoE, you will be using those EXP Ring. Your combat and magic skills are cross job applicable with the exception of a handful that are Class exclusive: SMN Magic, BLU Magic, Sing/Wind Ins/String Ins, Geo/Handbell. You don't lose those skills if you decide to switch to another job. Your BST will still have all those skills that you gained from WAR. Your NIN will still have those Parry & Evasion Skills gained from THF. The point is those skills are vastly more abundant than those for any craft, and it's an extreme imbalance. I wouldn't be complaining if I go get the parts and such for a vast majority of the things, but they aren't there. And how is it fair to me as a player if a region in starting expansions falls to the beastmen because no one EXPs there? Why should it fall solely on me to have to figure out how to EXP some small section of the underside of Xarcabard or the Uleguerand Range just to bring the Valdeaunia region back under player control? Why do I have to face fatigue for fishing, mining, harvesting, or logging when I need to go and get the parts I can't find anywhere else... Which also saying a lot because Fishing is awful as it is, and you have to balls of steel to stomach doing that for hours on end. You just have to hope you get that one fish you need only, but then have to worry about your rod/line breaking, fighting monsters, or catching trash which also lower your fatigue.


    And yes we are playing the same game, but most people over look a great many details. Your server might have more people, more crafters, or any other number of variants. But there is a huge problem with crafting.

    I'm not saying there shouldn't be tomes for Automatons, but I am saying that there does need to be an equal look at crafting as well
    So, to summarize, what you are complaining about is that grinding has gone easy-mode so why hasn't crafting also followed suit?

    Your "points" honestly do not compute for my poor confuzzled brain. :/

    EXP gain has skyrocketed compared to the old days. So you have to do a few missions to gain the benefits? Try playing the game for pete's sake. It's not like anything actually takes large amounts of time anymore. You can grind a 2nd+ job from 1-99 in less than 8hrs now. Not getting a PL, that is solo+trust trash mob grinding. (Which I've done more than 20x in the last year.)
    It used to take weeks or even months to do 1-75 depending on your job. You can knock out entire mission lines in a single day now. (Please don't try to argue about this part, I know from personal experience because I've done it several times in the last year.) The only huge timesink during lower levels on your first job is travel time since you won't have warp points, mounts or rental chocobos. Gaining levels is a very simple and rapid process now.
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    Crafting in and of itself is not intended to be the primary focus of this game. What do you do with craft skills? You make stuff that benefits you (or others) when you actually play the game. A big part of the crafting side of the game IS the hunt for rare/elusive materials for higher level crafts, just as it has always been. Can't complain about having to run around the world to collect mats really, because it makes sense that no single vendor is going to have every single possible mat in stock. I actually take greater satisfaction in crafting something when I performed the material hunt myself than buying off the AH.

    The recent buff to 1-70 skill up rate was to make it a bit less of a chore to level your subcrafts. Not to give everyone a free ride to cap. Kits are an option for those who don't want to hunt down mats, but in exchange are nearly always more expensive gil-wise than collecting mats for an appropriate skill-up synth. They are there for the most part to satisfy the whiny instant gratification crowd imo.

    Your comparison of combat/magic skill-up gear to crafting gear really doesn't work because you are comparing the wrong things. You can get a total of 4-5% rate gain from gear for magic OR combat. That's it. Crafting has access to +5% in one gear slot, no need to collect multiple pieces. That seems pretty fair there actually.
    You can't include crafting skill+ gear in the mix, because they don't actually increase your gain rate. Griping about Kupo Shield availability (which also has no bearing on skill up rate) is a bit late to the game at this point, since the devs announced this month that there is a new crafter relic shield on the way sometime soonish. ^^

    You don't want to work to get your skill+/gain+ gear, you don't want to work to get your mats, you don't even want to have to perform a simple kit synthesis for skill ups. Everything you have been saying sums up to "I don't want to have to put in any effort for 110 crafting skill."

    Sorry if I seem harsh, but what you are asking for is entirely unrelated from what the OP asked for, and I'm starting to get irritated at the thread derailment. Please start a new thread in the crafting forums if you want to pursue this request... This one is to help lessen the pain for PUP.
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    Last edited by Nyarlko; 11-23-2016 at 04:58 PM.