
Originally Posted by
Zeargi
It is true. The base EXP boost was doubled a long time again, but to say it's x10 alone without aid at all is false. You will be using trusts, you will be using books, you will be using RoE, you will be using those EXP Ring. Your combat and magic skills are cross job applicable with the exception of a handful that are Class exclusive: SMN Magic, BLU Magic, Sing/Wind Ins/String Ins, Geo/Handbell. You don't lose those skills if you decide to switch to another job. Your BST will still have all those skills that you gained from WAR. Your NIN will still have those Parry & Evasion Skills gained from THF. The point is those skills are vastly more abundant than those for any craft, and it's an extreme imbalance. I wouldn't be complaining if I go get the parts and such for a vast majority of the things, but they aren't there. And how is it fair to me as a player if a region in starting expansions falls to the beastmen because no one EXPs there? Why should it fall solely on me to have to figure out how to EXP some small section of the underside of Xarcabard or the Uleguerand Range just to bring the Valdeaunia region back under player control? Why do I have to face fatigue for fishing, mining, harvesting, or logging when I need to go and get the parts I can't find anywhere else... Which also saying a lot because Fishing is awful as it is, and you have to balls of steel to stomach doing that for hours on end. You just have to hope you get that one fish you need only, but then have to worry about your rod/line breaking, fighting monsters, or catching trash which also lower your fatigue.
And yes we are playing the same game, but most people over look a great many details. Your server might have more people, more crafters, or any other number of variants. But there is a huge problem with crafting.
I'm not saying there shouldn't be tomes for Automatons, but I am saying that there does need to be an equal look at crafting as well