Quote Originally Posted by Zetaking View Post
blu is the best magical aoe job bst is safer and best Melee cleaver

sch pup bst and nin are better(in this case safer) solo jobs on mid content

Blu is S class in low buff low man zerg content B class otherwise

jack of all trades means they can do all that at once, which they cant, i think you mean rdm there(btw with sequence rdm is beast up to 135 content sadly the tier 4 is to much on acc)

losing the haste on MG hurts the war or run i normal bring more than me, i can make the difference up in DW(tho at least the war would still have the def boost to cover berserk)
Ignoring the fact that you give no support for any of your claims so your post is nothing other than a statement of opinion, my prior posts show that this clearly isn't the case. Take NIN for example, it does less damage, it can not self heal, and it totally relies on a RDM and BRD trust to not die to even have good recasts. On every factor but miga, which it's recast will be too long to be that useful if those trusts die or are disabled, and considering occultation actually gets more shadows than utsusemi san even if it is 50% blink rate, and that unlike NIN BLU has a lot of magical defenses as well there is no point that NIN solo's better than BLU. PUP and BST are godawful slow clears on the same stuff BLU can do in a timely fashion as referenced by my prior posts. SCH can be a solo beast, but often relies on it's powerful regens and damage over times to get the job done which is also often very slow. On the other hand, you have some BLU who have without trusts solo'd AA GK in Escha Sky. No kiting needed.

BLU is a hybrid job and changing loadouts on BLU is something that doesn't require a trip to the mog house and unless going into cleaving mode is rarely necessary to change anything anyway, even when being a top DD and tanking something as dangerous as albumen. Haste and DW are not the same, for a multitude of reasons which was already addressed earlier in the thread, outside of worse TP gain it also has no effect on spell recasts. Bringing BLU because they can diffusion MG and thus less support is needed for a short fight is part of the reason it is bandwagoning and should be addressed, and bringing two BLU and no tank so you need less support for even long fights and no tank is another reason it should be addressed, it creates a situation where bringing anything other than BLU becomes non optimal for many setups. BLU can do top tier DPS while having all the other advantages it has including enfeebles, aoe cleaving, they can setup or make any skillchain, they can long stun, they have a ton of survival and they have a suite of buffs that eclipse what some more support oriented jobs can even offer. All of it is clearly too much power on one job and why people gravitate towards it and that it's been bandwagoning since before skirmish II.

BLU wasn't just popular in this month's ambuscade but pretty much every single one. What was the strategy when the giant mega boss was setting everyones mp to zero? Blu with magic barrier. What is the answer to a frog that one shots a party? Blu subduction and kite. What is the answer to dangerous mobs that one shot people? BLU. What was the answer when various damage types are needed? BLU is great at all damage types but ranged, but especially slashing and blunt. What was the answer to the antlion adds? BLU aoe. And oh look it can tank and solo it too, gee wonder why. What was the answer when you are limited to 6 but the acc requirements are super high? Well BLU of course with the most melee accuracy.

It's not just that BLU is even so useful in so many situations either, it's that it does it better and faster with more consistent results than other jobs.