SE has said it's because it makes making regrettable mistakes harder.
I'd prefer regrettable mistakes, I hate 50 trades for a cape, 60 with max dye.
SE has said it's because it makes making regrettable mistakes harder.
I'd prefer regrettable mistakes, I hate 50 trades for a cape, 60 with max dye.
Honestly, for me... trading even just one thing and taking the wrong stat ruins the whole thing because it means I can't max all the augments I want if I start over. I've already done that, and I still just ended up maxing out the wrong augment and fixing it with an Abdhaljs Needle. I'd much rather they just make more needles available to fix those kinds of mistakes, and let us trade in bulk.
Last edited by Fermande; 10-28-2016 at 03:19 AM.
Agreed.
If this is actually how SE defended the decision to make them single trades - then it was a poor excuse. Because - as you pointed out - if the player messes up a single augment they are likely going to want to start over with a needle anyway. In fact, I would argue the opposite - and that making the player have to repeat so many trades makes it more likely the player is going to mess up. Not less likely.
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